userLayladcancel

7,659 Commits over 3,684 Days - 0.09cph!

7 Years Ago
Use grid snap size for block tool min extrude distance
7 Years Ago
Network extrude face
7 Years Ago
Use average face normal instead of triangle normal to planar map cube primitives
7 Years Ago
Align textures of every face when in mesh select mode
7 Years Ago
Network aligning face texture to worldspace
7 Years Ago
Fix not setting mesh ownership when editing faces
7 Years Ago
Setting mesh position requires ownership
7 Years Ago
Revoke mesh ownership when clearing selectables too
7 Years Ago
Reject mesh edits from players that don't have ownership Ask server to set mesh ownership on selection/deselection
7 Years Ago
Add editable mesh ownership so other players can't edit meshes you're currently editing
7 Years Ago
Network editable mesh deletions
7 Years Ago
Network editable mesh cloning (copy paste)
7 Years Ago
Sort builder RPC's into partial classes to keep everything neat and maintainable
7 Years Ago
Network editable mesh face offsets Fix calculate editable mesh local bounds on faces with no material Network editable mesh translations
7 Years Ago
Support 2d translate animation channels, usually used for root motion
7 Years Ago
Fix animation bug so that runtime animations play correctly like they do in editor
7 Years Ago
Make VersionNamedChunk a NamedChunk so GetChildrenByName works on them
7 Years Ago
P3D animations
7 Years Ago
P3D animation chunks
7 Years Ago
P3D composite drawable skin chunk
7 Years Ago
P3D weight list chunk
7 Years Ago
Fix NRE when loading p3d model witth no bone influences
7 Years Ago
P3D bone influences
7 Years Ago
P3D normals and textures Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Pure3D skeletal model importer
7 Years Ago
Mark worldspawn and editable meshes as always net relevant
7 Years Ago
Seamlessly move grid mesh with camera origin so it never ends
7 Years Ago
Add texture origin to faces so textures can be planar mapped in world space
7 Years Ago
Redesign map builder from the ground up with networking in mind Network mesh builder properties if mesh hasn't been modified
7 Years Ago
Fix texture coords on extruded faces Server side editable mesh translation
7 Years Ago
Fix exception when translating editable mesh. Clear selectables when changing tool.
7 Years Ago
Fix map builder selection tool
7 Years Ago
Create new editable meshes on server
7 Years Ago
Hook up map builder tools to sandbox gamemode
7 Years Ago
Use fbx release libs Terrain tool can line trace terrain entities that have any transform
7 Years Ago
Add fbx memory stream to load files from managed
7 Years Ago
Include and link fbx sdk 2019
7 Years Ago
Support morph targets again (broke when we updated to 4.19)
7 Years Ago
Flatten terrain tool
7 Years Ago
Terrain smoothing tool
7 Years Ago
Terrain sculpt tool radius and falloff
7 Years Ago
Basic terrain sculpt tool
7 Years Ago
Add Landscape.GetHeightData
7 Years Ago
Calculate number of landscape components in X axis so editing works on non uniform landscape sizes
7 Years Ago
Add landscape heightmap update bindings
7 Years Ago
Initial support for updating regions of landscape heightmap and collision at runtime Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Add WorldEntity.LocalBoundingBox. Fix particle systems not using entity rotation for start location. Remove particle effect now spawns particles in oriented bounding box instead of world bounds. Fix mouse axis value not being ignored for a frame when clicking on viewport Move voxel testing to BlockBuilder gamemode. Update Chunks.Native Hook up map builder tools to sandbox tool menu
7 Years Ago
Use WriteCompressedInt for editable mesh handles
7 Years Ago
Compress editable mesh serialization by using int16 for handles and flags for face properties
7 Years Ago
Net serialize editable meshes Merge branch 'master' of github.com:Facepunch/SandboxGame