userLayladcancel

7,659 Commits over 3,684 Days - 0.09cph!

7 Years Ago
Pass mouse click events to game if mouse isn't on a view instead of routing through hud click events Start making map builder into a general editor addon instead of a gamemode
7 Years Ago
Coherent mouse events return is mouse on view. Allow sandbox tools to use mouse clicks while ui wants mouse but not clicking on a visible ui.
7 Years Ago
Initial support for runtime landscape collisions Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Messing around with pure3d importer using https://github.com/handsomematt/Pure3D
7 Years Ago
Initial support for setting landscape materials at runtime, very messy proof of concept Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Create landscape from 16bit height data. Experiment with Rust.World heightmap data.
7 Years Ago
Create landscapes at runtime from png image Merge
7 Years Ago
Initial commit
7 Years Ago
Add better test rust map
7 Years Ago
Add Rust.World. Add Color32 Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Use premultiplied alpha when downscaling thumbnail
7 Years Ago
Prop thumbnail renderer (just a console command for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix remover particle effect, there needs to be a start offset to be able to apply radial velocity (just realised why while typing this commit message)
7 Years Ago
Add burst scale and start position parameters, burst scale allows particle instances to directly set the number of burst particles by using a burst value of 1
7 Years Ago
Balloon pop particle asset. Move block break effect client side.
7 Years Ago
Add particle system scalar and material parameters
7 Years Ago
Decoupled particle system and entity by making particle systems an asset, benefits are no setup costs when spawning emitters, particles systems can be optionally loaded from an importer.
7 Years Ago
Experiment with particle instance parameters
7 Years Ago
Fix chunk mesh using rgb instead of bgr
7 Years Ago
Add OnParticleCollide
7 Years Ago
Enable particle emitter shadow casting. Tint block debris particles.
7 Years Ago
Mesh particle emitters
7 Years Ago
Enable collision on world entities by default
7 Years Ago
Clamp block adds vertically 0-512 (for now, just to keep things sensible)
7 Years Ago
Clear mesh when chunk becomes empty
7 Years Ago
Hide block ptr in block raycast hit
7 Years Ago
Use voxel raycast for accurate block picking
7 Years Ago
Broadcast the actual block pos and min max instead of world space location
7 Years Ago
Add block type to block add rpc
7 Years Ago
Broadcast voxel map edits, quick and nasty for now, probably goes out of sync at some point
7 Years Ago
Block tool calls rpc to add blocks to server. Fix server side tools not receiving the picking ray. Update RMC.
7 Years Ago
Hard code random block colors for now so they're consistent across network
7 Years Ago
Network voxel world using NetSerialize
7 Years Ago
Release block types on reload. Make voxel map area bigger.
7 Years Ago
Save voxel world and load it back from file
7 Years Ago
Add generated voxel texture coords
7 Years Ago
Release voxel map properly
7 Years Ago
Finish porting native voxel example
7 Years Ago
Rename chunks native so it loads
7 Years Ago
Create chunk map and initialize to test it Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Move native voxel dll to correct directory
7 Years Ago
Started porting voxel example
7 Years Ago
Fix dynamic meshes
7 Years Ago
Add entity NetSerialize and NetDeserialize, this is slightly different to replicated properties, serialize is called every time a remote client wants to open up a net channel for an entity Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Only set weapon current ammo on authority
7 Years Ago
Fix world spawn brush collision. Fix displacement collision.
7 Years Ago
Play lil ui click sound when selecting tool. Tool menu uses Q key. Don't select tool if already selected.
7 Years Ago
Styled tool menu
7 Years Ago
Add fontawesome
7 Years Ago
Attach balloon rope to root parent entity, there's issues with attaching constraints to child entities