userLayladcancel

7,265 Commits over 3,592 Days - 0.08cph!

7 Years Ago
Only try to pick up packages once they are fully stocked up
7 Years Ago
Create package weapons before trigger
7 Years Ago
Spawn effect before collider
7 Years Ago
Added particle lifetime alpha lerp proof of concept
7 Years Ago
Added base emitter functions to set spawn module properties
7 Years Ago
Particle material supports translucency
7 Years Ago
Temp rocket smoke FX. Nudged rocket spawn to the side
7 Years Ago
Move RPG to its own file
7 Years Ago
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
7 Years Ago
Remove explosion view shake test, do it properly
7 Years Ago
Broadcast explosion, test view shake
7 Years Ago
Rocket launcher wip
7 Years Ago
Oops
7 Years Ago
Fixed lr300 sounds
7 Years Ago
lr300
7 Years Ago
Health rechargers use sphere triggers
7 Years Ago
Functional health charger
7 Years Ago
Health charger gives health and takes 30 seconds to recharge
7 Years Ago
Play death flatline sound in 2d for local player death
7 Years Ago
env_sound Merge branch 'master' of SandboxGame
7 Years Ago
Base hl1 func and item pickup entities
7 Years Ago
health kit changes
7 Years Ago
Broadcast death sound
7 Years Ago
item_healthpack respawns after 30 seconds, plays respawn sound
7 Years Ago
Added item_healthkit
7 Years Ago
Disable lod on weapon world models. Don't let a null entity trigger a pickup. Oops
7 Years Ago
Inventroy package has physics
7 Years Ago
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing. Merge branch 'master' of SandboxGame
7 Years Ago
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
7 Years Ago
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.
7 Years Ago
Radial explosion force Merge branch 'master' of SandboxGame
7 Years Ago
View shake
7 Years Ago
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
7 Years Ago
Teleporting entities resets the interpolation state. Probably not 100% reliable.
7 Years Ago
Replicate collision profile
7 Years Ago
Oops
7 Years Ago
Helps if i actually used ReplicatedUsing
7 Years Ago
Logging
7 Years Ago
Disable LOD on package model
7 Years Ago
Replicate CollisionEnabled
7 Years Ago
Replicating sphere entity radius
7 Years Ago
Fixed inventory package not giving weapons to player
7 Years Ago
Added hit ding sound limiter
7 Years Ago
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
7 Years Ago
Added experimental SetBoneModifyTransform
7 Years Ago
View punch
7 Years Ago
Bind camera updating. Added view rolling.
7 Years Ago
Shotgun viewmodel reload anim and sound triggers
7 Years Ago
Try to give weapons to player when picking up inventory package (no ammo yet)
7 Years Ago
Should be able to pickup inventory package now