userLayladcancel

7,647 Commits over 3,684 Days - 0.09cph!

7 Years Ago
Protect against ensure in DetachFromComponent for static meshes (gives warning instead)
7 Years Ago
Only weld physics simulated entities. Physgun adds selection outline to every entity in the hierarchy
7 Years Ago
Weld root entity in parent hierarchy Sandbox player noclip
7 Years Ago
Prefix sandbox ui elements for now to fix vue errors
7 Years Ago
Fixed physgun freeze/unfreeze not working on welded entities. Added welder weapon.
7 Years Ago
Made sandbox player a weapon controllable. Added scoreboard and weapon selection. Gave physgun.
7 Years Ago
Moved hl1 specific spawn point entities to hl1 addon. Added simple player to sandbox gamemode.
7 Years Ago
Comment out useless bullshit in sound generator that stops the game from building
7 Years Ago
Add WorldEntity.CullDistance Some C++ project cleanup Fix ladders and third person camera. Disabled SineSound test (crash on player death, move this to sandbox gamemode)
7 Years Ago
Render scene to render target with scene capture entity
7 Years Ago
Add FindCollisionUV to HitResult
7 Years Ago
Initial render target support. Render.DrawMaterialToRenderTarget. Painting proof of concept.
7 Years Ago
Loading bsp ambient lighting
7 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
7 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
7 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
7 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
7 Years Ago
Initial high resolution screenshot support.
7 Years Ago
Added timescale console command
7 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
7 Years Ago
Add my path to CookContent.bat
7 Years Ago
Only mark debug renderer state dirty on the game thread
7 Years Ago
Anim crash fix attempt
7 Years Ago
Material importer loads texture cube if the material parameter requires it
7 Years Ago
Added SetCastShadow and SetLightingChannels to BaseWorldEntity
7 Years Ago
Recreate physics state when scaling world entities (fixes setting scale after setting model)
7 Years Ago
Keep managed renderer component alive
7 Years Ago
Block tool can create box primitives with grid snapping on any surface
7 Years Ago
Map builder tools with toolbar hud
7 Years Ago
Add ExtrudeFaceAlongAverageNormal
7 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
7 Years Ago
Offset editable mesh debug lines to fix z fighting
7 Years Ago
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
7 Years Ago
Editable mesh face index from collision face index
7 Years Ago
Map editor stair builders
7 Years Ago
Moved screen deprojection funcs to player controller
7 Years Ago
Screen position deprojection so line traces can use screen position
7 Years Ago
Fuck
7 Years Ago
Added map editor crosshair, visible when moving camera
7 Years Ago
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
7 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
7 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
7 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
7 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
7 Years Ago
Remove C++ map builder and model viewer
7 Years Ago
Fix uv on inset faces
7 Years Ago
Editable mesh inset face
7 Years Ago
Debug draw half edge mesh structure
7 Years Ago
Editable mesh flat vertex normal gen
7 Years Ago
Editable mesh face offsetting