userLayladcancel

7,560 Commits over 3,653 Days - 0.09cph!

8 Years Ago
Shape sweeps ignore attached actors of ignored actor, fixes thirdperson camera.
8 Years Ago
Line trace ignores attached actors of specified ignore actor. Fixed health pickup mesh in wrong position.
8 Years Ago
Fix weapon and health pickups
8 Years Ago
Fix getting stuck in walls
8 Years Ago
Better solution for using collision entities for controllables movement
8 Years Ago
Fixed player movement getting stuck on walls Added HealthPickup Test gamemode cleanup Allow controllable to use separate entities for collision
8 Years Ago
Fixed weapon pickup weirdness when dropping on self. Weapon throwing inherits players velocity
8 Years Ago
Testing weapon drops/pickups, not perfect
8 Years Ago
Sphere, box, capsule collision shape entities used for triggers
8 Years Ago
Click to respawn, added get first and random spawn point
8 Years Ago
Controllables can change the size of their collision capsule
8 Years Ago
Added GetSocketPosition to BaseWorldEntity so both skeletal and static mesh entities can use it without casting
8 Years Ago
Fixed third person camera lagging a frame behind ragdoll
8 Years Ago
Oops
8 Years Ago
Removed singular from anim nodes. Added UObject map to stop managed UObjects from getting GC'd
8 Years Ago
Add force to death controller ragdoll
8 Years Ago
Helps if i named the folder correctly
8 Years Ago
Updated ref binaries
8 Years Ago
Respawn timer, death camera
8 Years Ago
Oops compile error
8 Years Ago
Fixed skeletal mesh material and visible sections replication
8 Years Ago
Added camera lag to spring arm camera
8 Years Ago
Added spring arm camera with collision
8 Years Ago
Added camera entity and added third person camera to player
8 Years Ago
code drop
8 Years Ago
Trigger anim notifies for blend spaces. Added trigger weight threshold.
8 Years Ago
Testing basic character movement
8 Years Ago
Started to replace character pawn with scriptable pawn
8 Years Ago
Fixed anim state machine not initializing state nodes
8 Years Ago
Fixed anim state machine looping previous blended sequence player Initial support for anim blend spaces
8 Years Ago
Anim notifies work for sequence player and random sequence player
8 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
8 Years Ago
delete coreclr dlls
8 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
8 Years Ago
Added state machine anim node. Playing correct anims for viewmodel.
8 Years Ago
Blend space and state machine nodes ready to implement
8 Years Ago
Initial skeletal animation system, supports sequence playing and two way blending
8 Years Ago
Replaced html crosshair with Draw2D crosshair
8 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
8 Years Ago
Oops
8 Years Ago
Transfer player controllable velocity to player model
8 Years Ago
Pawns ignore ragdolls
8 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
8 Years Ago
Disable controller collision on player death
8 Years Ago
Ragdoll on death
8 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
8 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
8 Years Ago
Public attachment rule enum
8 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
8 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death