userLayladcancel

7,442 Commits over 3,622 Days - 0.09cph!

56 Days Ago
Protect against processing the same physics intersection event multiple times
56 Days Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
56 Days Ago
Ensure positive zero when doing ValueToString on float controls
56 Days Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
56 Days Ago
Add transform widget back to prefab object inspector
56 Days Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
56 Days Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
57 Days Ago
Include bodies in ragdoll joint record
57 Days Ago
Add read only lists for ragdoll bodies and joints
57 Days Ago
Drive ragdoll physics from animation in fixed update
57 Days Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
57 Days Ago
Rework component serialize bail logic
57 Days Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled
57 Days Ago
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
58 Days Ago
Flag ragdoll body bones as bone, because they are
58 Days Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
58 Days Ago
Scale ragdoll joint local frames later on
58 Days Ago
Set ragdoll attachment mode and local frames on all joints
58 Days Ago
Move joint attachment mode and local frames to base joint, all joints should have these
58 Days Ago
Setup hinge motor on ragdoll (needs testing)
58 Days Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
58 Days Ago
Save ragdoll child objects so things can be attached to them in editor
2 Months Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
2 Months Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
2 Months Ago
Conveyor shouldn't use static collider
2 Months Ago
Move mirror component to work in progress
2 Months Ago
Fix all deprecation warnings
2 Months Ago
Fix null exception in PlayerStats.TryGet
2 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
2 Months Ago
Fix winding in Gizmo.Draw.SolidBox
2 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
2 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
2 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
2 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
2 Months Ago
Revert edit button on resource control
2 Months Ago
Only show resource control buttons on control hover so they're less in your face
2 Months Ago
Set tooltip for component control picker button
2 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
2 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
2 Months Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
2 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
2 Months Ago
Fix gizmo transform for gameobjects with absolute flag
2 Months Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
2 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
2 Months Ago
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2 Months Ago
Static props set model collider to static
2 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
2 Months Ago
Disable kinematic rigidbody being a shadow controller
2 Months Ago
Clamp mixer volume to 0,1
2 Months Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is