userLayladcancel

6,568 Commits over 3,408 Days - 0.08cph!

3 Months Ago
Do a better job at keeping mass override applied
3 Months Ago
Some physics interface clean up
3 Months Ago
Reapply mass override when setting local mass center Add mass test
3 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
3 Months Ago
This is making physics debug draw super slow
3 Months Ago
I should probably initialize this!
3 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
3 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
3 Months Ago
Remove max impulse from jointdesc, it's never used
3 Months Ago
Don't load map if map instance is not active
3 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
3 Months Ago
Fix hitposition when sphere tracing against meshes
3 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
3 Months Ago
This should probably just be the radius of the input shape, not both
3 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
3 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
3 Months Ago
Update joints scene to use physics grabber
3 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
3 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
3 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
3 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
3 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
3 Months Ago
Allow editing of multiple rects
3 Months Ago
Make handle resize less sucky
3 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
4 Months Ago
Remove some unused properties from voice
4 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
4 Months Ago
Delete rendering world session, not used anymore
4 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
4 Months Ago
Don't include entitykeyvalues where it's not needed
4 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
4 Months Ago
Trim down entitykeyvalues some more
4 Months Ago
Woops
4 Months Ago
Allow modelphysics to disable collision sounds
4 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
4 Months Ago
Remove last remaining networking code from animgraph (I think)
4 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
4 Months Ago
Remove these daft unused damping functions from physics interface
4 Months Ago
Optional params for SoundStream.Play
4 Months Ago
Add GetBodyGroup to ModelRenderer
4 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
4 Months Ago
format this
4 Months Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
4 Months Ago
Fix CastHeightShape (Allows casting against transformed terrain)
4 Months Ago
Delete deprecated anim nodes
4 Months Ago
Delete unused network related functions
4 Months Ago
Delete IsNetworkAuthority
4 Months Ago
Delete anim node network mode
4 Months Ago
Delete PropagateNetworkMode
4 Months Ago
IsNetworkAuthority always true until I remove this