userLayladcancel

7,444 Commits over 3,622 Days - 0.09cph!

2 Months Ago
Rebuild colliders immediately instead of next update Fix NRE setting null surface on physics body or shape, should just set to default surface internally
3 Months Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
3 Months Ago
Mesh component center origin restores child transforms
3 Months Ago
Add all properties of mesh component to sheet, filter the ones we don't want
3 Months Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
3 Months Ago
Deserialize replaced component with json of previous component
3 Months Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
3 Months Ago
Try getting local mouse position from scene viewport
3 Months Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
3 Months Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
3 Months Ago
PhysicsSpring.Maximum defaults to float max
3 Months Ago
Mirror scene
3 Months Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
3 Months Ago
Remove ShowPredictionErrors and EntityIO from debug menu, these aren't used anymore. Add ShowPhysicsDebug there instead so it can be toggled in scene view, not suitable to put it in viewport settings
3 Months Ago
Fix infinite loop in OnDirty, set dirty to false last
3 Months Ago
Fix OnValidate not being called on property change in editor
3 Months Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
3 Months Ago
Don't need to bother getting parameterless function if we're not going to use it
3 Months Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
3 Months Ago
Add ISceneEditorSession.AddUndo
3 Months Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
3 Months Ago
Include root namespace when creating new razor component
3 Months Ago
GameObject.Deserialize removes existing components not included in serialization when in editor Disable components when breaking apart a disabled prop. Don't recreate prop components when changing tint etc, only model change needs to
3 Months Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
3 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
3 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
3 Months Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
3 Months Ago
AnimGraph: Keep track of cycle for updating state machine blend weights instead of calculating from anim time, should fix dodgy blends when playback speed fluctuates
3 Months Ago
ModelDoc: Fix obj loader not making use of object name, causing bad mesh names
3 Months Ago
Fix rigidbody transform change, check change against target local, not the interpolated transform, remove proxy check
3 Months Ago
Fixed joint sets linear angular spring maximum force to float max, this is the default, not zero
3 Months Ago
Fix prop gibs not making use of placementOrigin attachment when it exists, causing some gibs to be spawning at incorrect origin https://files.facepunch.com/layla/1b2111b1/sbox-dev_LApwRRrbZ8.mp4
3 Months Ago
Null check these too
3 Months Ago
Fix NRE caused by "Fix Duplicated Entries in Create GameObject Menu"
3 Months Ago
Add sbyte, short, ushort to IntegerControlWidget
3 Months Ago
Fix model physics positioning physics from render bones without the renderer world transform when scene model doesn't exist yet
3 Months Ago
Only enable physics system in editor while using physics tool
3 Months Ago
Auto start simulation on grab https://files.facepunch.com/layla/1b1911b1/sbox-dev_8C4a7S0Nfm.mp4
3 Months Ago
Block tool switches to object mode after creation
3 Months Ago
Add space shortcut to toggle simulation Stop simulation on selection change
3 Months Ago
Add physics tool to manipulate physics in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_d719Yy9fe4.mp4
3 Months Ago
Show particle count like this so it doesn't show up as a prefab variable
3 Months Ago
Add particle editor tool to debug playback in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_gymPdlXVD6.mp4
3 Months Ago
Add face mode to trail renderer, same as line renderer
3 Months Ago
Fix out of range exception
3 Months Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
3 Months Ago
Override custom projection matrix with VR projection matrix
3 Months Ago
Support trace hit position for sphere casts again
3 Months Ago
Add SkinnedModelRenderer.Parameters for better API to set animgraph parameters and show the parameters in inspector https://files.facepunch.com/layla/1b1211b1/sbox-dev_GElUzo5Kpn.mp4
3 Months Ago
Json ignore this in case it needs it