userLayladcancel

6,572 Commits over 3,408 Days - 0.08cph!

4 Months Ago
Delete IsNetworkAuthority
4 Months Ago
Delete anim node network mode
4 Months Ago
Delete PropagateNetworkMode
4 Months Ago
IsNetworkAuthority always true until I remove this
4 Months Ago
Delete animnetvarbinding
4 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
4 Months Ago
Initialize material.. but properly this time
4 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
4 Months Ago
Set map physics shapes collider to map collider component so they get collision events
4 Months Ago
Apply factor to zoom
4 Months Ago
Focus point zooming
4 Months Ago
Translate view based on zoom factor
4 Months Ago
Renames + new rect view
4 Months Ago
Get rid of this, I hate it actually, should have a better way
4 Months Ago
4 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
4 Months Ago
Enable laughter detection on lipsync, add laughter score property
4 Months Ago
Init and shutdown ovrLipSync in soundsystem
4 Months Ago
lipsync dll
4 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
4 Months Ago
Fix morph frame property domain getting fucked after model compile
4 Months Ago
Cache sample rate so we're not always asking steamuser for it
4 Months Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
4 Months Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
4 Months Ago
Remove all references to baseentity
4 Months Ago
Delete basehandle
4 Months Ago
remove entitysystem include from def
4 Months Ago
Delete entitysystem, no longer needed!
4 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
4 Months Ago
Delete entityinterfaces, entitystructs
4 Months Ago
Delete entitycomponent
4 Months Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
4 Months Ago
Don't clamp morph frame weights
4 Months Ago
Remove entityio from entitykeyvalues
4 Months Ago
Do the same for meshes
4 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
4 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
4 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
4 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
4 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
4 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
4 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
4 Months Ago
Notify transform change when changing parent #4386
4 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
4 Months Ago
Fix soundstream creating managed audio stream with args mixed up
4 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
4 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
4 Months Ago
Oops
4 Months Ago
Remove game specific functions from looptype
4 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr