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6,598 Commits over 3,408 Days - 0.08cph!

5 Months Ago
Missed a few more
5 Months Ago
Another engine2 cleaning pass
5 Months Ago
Check if managed is ready before calling physics callbacks
5 Months Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
5 Months Ago
Delete entity.class.def
5 Months Ago
Remove entity handle usage from base light probe volume
5 Months Ago
Delete gameresourceservice and some entity2 files
5 Months Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
5 Months Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
5 Months Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
5 Months Ago
Force terrain collider to static in OnValidate
5 Months Ago
Terrain collider needs to be a Collider, fixes receiving touches
5 Months Ago
Terrain test scene
5 Months Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
5 Months Ago
Shape surfaces should now be setup, including mesh per triangle
5 Months Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
5 Months Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
5 Months Ago
Add support for materials on heightfield shape
5 Months Ago
Delete entity2_test
5 Months Ago
Clean up public/engine2
5 Months Ago
Delete public/networksystem
5 Months Ago
Delete remaining unused from engine2
5 Months Ago
Delete protobuf
5 Months Ago
Delete networksystem
5 Months Ago
Make MusicPlayer work again
5 Months Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
5 Months Ago
Delete ISource2Client and ISource2Server
5 Months Ago
Use damping in joints test scene
5 Months Ago
Add damping to physics component
5 Months Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
5 Months Ago
Document capsule collider
5 Months Ago
RMB to zoom in and out of orbit
5 Months Ago
Dragging models from asset browser adds collider component
5 Months Ago
Add ColliderCapsuleComponent
5 Months Ago
5 Months Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
5 Months Ago
Delete igametypes
5 Months Ago
Move remaining files from public/game to public/engine2
5 Months Ago
Delete g_pSource2Server Move view_shared to engine2
5 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
5 Months Ago
Delete source2gameentities
5 Months Ago
Delete isource2host
5 Months Ago
Delete source2serverconfig
5 Months Ago
Delete source2clientconfig
5 Months Ago
IzDynamicTree uses izAlignedAlloc
5 Months Ago
Merge latest izabu fix
5 Months Ago
Remove all native game code, client, server, host
5 Months Ago
Delete ClientEntity
5 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
5 Months Ago
Delete physicsgamesystem