userLayladcancel

7,444 Commits over 3,622 Days - 0.09cph!

4 Months Ago
Oops, missed this weight clamp
4 Months Ago
Null check hulls here
4 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
4 Months Ago
Hull collider cone and cylinder respect game object scale
4 Months Ago
Missing null check in NavMeshAgent
4 Months Ago
Don't clamp flex overrides to flex controller min max
4 Months Ago
Try set hover on the voxel terrain so it can be selected in editor
4 Months Ago
Probably should set material normal here
4 Months Ago
Test vox renderer component to render a vox resource
4 Months Ago
Voxel model creates a material copy to avoid palette batching issues
4 Months Ago
Voxel shader needs gamma to linear
4 Months Ago
Rename this to hull
4 Months Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
4 Months Ago
Support opaque fade on vertex_color
4 Months Ago
Use reinterpret_cast in GetModelIndices
4 Months Ago
Change spot light comments to let user know cone is in half angles
4 Months Ago
Attempt to fix video player crash, audio decode is fucky
4 Months Ago
Don't build faces for empty vox
4 Months Ago
Revert vertex_color shader for now
4 Months Ago
Allow vertex_color shader to be tinted
4 Months Ago
Fix crash in SetFlexOverride
4 Months Ago
Hide vox preview model in inspector
4 Months Ago
Disable vox drop object for now
4 Months Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
4 Months Ago
Fix wireframe render on vertex_color shader
4 Months Ago
No mips on ground texture - 1 texel per block probably doesn't need mips
4 Months Ago
Get rid of hardcoded gradient
4 Months Ago
Add texture size to palette
4 Months Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
4 Months Ago
bring the color ramp down
4 Months Ago
Add VoxelModel.GetVoxel
4 Months Ago
Change these noise comments to 0 to 1
4 Months Ago
import scale on this tree needs to be inches
4 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
4 Months Ago
Hotload palette
4 Months Ago
Make palette dirty
4 Months Ago
Simple palette game resource for voxels
4 Months Ago
Darker test colors until we have a proper palette
4 Months Ago
Import vox at 4 inches per voxel, don't try to center it
4 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
4 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256
4 Months Ago
Use constant voxel size here
4 Months Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
4 Months Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
4 Months Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
4 Months Ago
Comment out bindless, we're not ready to expose it in the API
4 Months Ago
Voxel bindless textures test
4 Months Ago
Destroy voxel model on component destroy
4 Months Ago
Generate mesh collision for chunk mesh
4 Months Ago
Voxel models can have their own palette using a structured buffer