250,890 Commits over 3,959 Days - 2.64cph!
Removed redundant BuildThis SO/behaviours
- New GameManager supports loading from a subscene in the editor.
- More Manager cleanup and core refactoring
Removed a stray debug log.
Animals now have a weighted spawn chance.
Removed AmplifyMotion native-to-managed fallback warming
Added exception guards to pvt table add and remove to avoid crash and display more info via warning
More core manager refactoring.
- Wrote new GameManager with game startup, UI management and scene loading
- Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler
- Fixed scene list not loading in standalone build
- Nuked some more old crap
Adding today's progress (stonewall_a)
Commented basic NPC and AI classes.
added amplify color lut preset to wildwest textures folder and applied to camera script
Player can now race the computer opponent.
[racer] Added a basic computer controlled car.
added yellow minecart models to unity scene, added amplify colour script to camera
Merged changes from main.
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap
Added IntrusiveLinkedList, implemented by PathFinder.Node
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
[racer] Car property tweaks, camera is now centered a bit in front of the car.
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.