139,269 Commits over 4,352 Days - 1.33cph!
exported edited salvaged axe refresh viewmodel animations
Apartment complex b damage progress
Merge from chat_colour_config
new_console-ui/commandlist -> new_console-ui
new_console-ui -> new_console-ui/commandlist
Swap to using on toggle changed for animation play
Fix nre with new command list ref
- Add an open transiiton when opening command list
- Cleanup command list reference
- Add missing search bar reference
sendmodelstate_optimization -> main
apartment complex models backup
Adding chat label options to accessibility UI
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Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid
- added PositionToGridInd, but not used/tested
Going to add grids visualization next
Tests: none
Set correct default colours
merge from furnace_workshop_fx
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded.
Add local chat colour config.
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exported edited salvaged axe refresh viewmodel animations
Set default discord message colour to previous discord colour.
Apply correct channel label colours.
Colour external/discord messages correctly.
updated charms ids and updated skins list
Updating armoured ladder hatch fbx
WIP adding chat channel colour customisation.
Added lookup funcs and colour config assets.
Separated out interior of kiosk E + set dressing within prefab
Allow Chinese lanterns to be placed on rock ceilings
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Added a super simple 3rd person rotation component for attachments
Cull the third person attachment at 10m
Convert remaining attachments to prefab variants
Spawn attachments in 3rd person
Turn off burst cloth for now
Start converting all attachments into a single prefab variant for easier management long term
Update DLLs with latest W11 fix
Remove accidental include