137,728 Commits over 4,324 Days - 1.33cph!

8 Minutes Ago
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10 Minutes Ago
merge from main
20 Minutes Ago
Only use the fallback if the sample radius was large
21 Minutes Ago
Remove unecessary trace in SamplePosition fallback
28 Minutes Ago
Fix compile error
28 Minutes Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
31 Minutes Ago
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37 Minutes Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
40 Minutes Ago
merge from settingsmenu_export_config
41 Minutes Ago
Compile fix
42 Minutes Ago
main -> inventory_commands_streamermode
48 Minutes Ago
Skin pass for tiwtch underwear
49 Minutes Ago
Kitchen set 1 material settings
53 Minutes Ago
merge from workshop_animator_controls
54 Minutes Ago
fix exports with new animator and fx controls
56 Minutes Ago
Merge: from main
1 Hour Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
1 Hour Ago
merging onto my branch, trying to fix local repo problem with missing files
1 Hour Ago
Buildfix: add missing SERVER guard
1 Hour Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
1 Hour Ago
texturing progress - apartment complex monument S2P
1 Hour Ago
Adding my test save
1 Hour Ago
Merge from stability_test
1 Hour Ago
merge from main
1 Hour Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
1 Hour Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
1 Hour Ago
Moved legacy hair to it's own folder
1 Hour Ago
merge from workshop_animator_controls
1 Hour Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
1 Hour Ago
Added average female skin set Added average female skin set collection for debugging
1 Hour Ago
Fixing outbreak scientist setup
1 Hour Ago
Merge: from duplicate_bot_id_fix - Bugfix for duplicate player id warning when loading a save - Bugfix for editor freezing when loading a save with a player Tests: playground with 1 transient, 1 persistent npc in editor then save -> load -> spawn player loop 3x
1 Hour Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
1 Hour Ago
Player seed updates
1 Hour Ago
merge from testrunner_editor
1 Hour Ago
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1 Hour Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
1 Hour Ago
CodeGen
1 Hour Ago
server_browser_ping_removal -> main
1 Hour Ago
Ensure region sorting button uses the correct background
1 Hour Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
1 Hour Ago
server_browser_ping_removal -> main
1 Hour Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
1 Hour Ago
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1 Hour Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
1 Hour Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
1 Hour Ago
Missed file
2 Hours Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
2 Hours Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
2 Hours Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load