136,167 Commits over 4,293 Days - 1.32cph!

57 Minutes Ago
Rename a cannon collider to fix duplicate warning
57 Minutes Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
58 Minutes Ago
Merge from naval_update
58 Minutes Ago
Merge from deesea_alarm_component_remove
59 Minutes Ago
Commit dev.sand.mat because it's always popping up
59 Minutes Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
1 Hour Ago
main gesture set and rps anim updates
1 Hour Ago
Merge from analytics_warning_fix
1 Hour Ago
Fix unreachable code causing compiler warning in AnalyticsManager
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
1 Hour Ago
Merge from main
1 Hour Ago
Updating skinning for horse costume
1 Hour Ago
merge from non_convex_col_cleanup
1 Hour Ago
added comment comp to sign
1 Hour Ago
large banner sign pole as convex hull set
1 Hour Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
2 Hours Ago
Fix a log message
2 Hours Ago
Merge from main
2 Hours Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
2 Hours Ago
merge from main
3 Hours Ago
merge from indirect_instancing
3 Hours Ago
rebase on /main
3 Hours Ago
bbq workshop camera position
3 Hours Ago
Fixed one more docks barrel
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
beanbags as generated convex hull set
3 Hours Ago
wooden window shutters as primitives
3 Hours Ago
Merge from naval_update
4 Hours Ago
Array size check for ReceiveFogOfWarImages
4 Hours Ago
creation gibs gib replacement update
4 Hours Ago
floor and wall frame models and prefabs
4 Hours Ago
easel colliders
4 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
5 Hours Ago
crypt building skin prefabs, building grade
6 Hours Ago
merge from save281 - staging wipe
6 Hours Ago
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
█ █▍▍▆▇▊▅▅▌▊██▌ ▋▆▄█ ▅ ▋▊▆▍▌█▆█ ▉▌█ ▋▊ ▅▋▊█▇▅▅▆▇▊▅ ▍▋▍█▆▆▄▌ ▄▄▋▋▅█ ▄▉▍▌▅▆ ▋▄ ▄▆▋▅▇▍▌
Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
▌ ▉▌▇▌ ▊▇▊▋▋█ ▄█▆▊█▋ ▊▄▉▆▉ █▌ ▅▇▌▋▄▄▊ ▌▍▊▊▇ ▌▅ ▊▉▄▌█▉▅ ▆█▆▍ ▊█▋▌ ▅▅▇▄ ▄▆▉▌ ▊▉▋ ▄▉▅▋ ▊▇▉▊ ▍▉▉▇ ▄▌▊▌▌▊▋▇▉▌▍▋ █▆▆▌▌▄ ▋█▆▋█▉▅ ▊▉▉ ▅▌ ▋▇▊▋▆▆▇ █▊▆ ▌▅▅▅ ▊▇▇▇▅▋ ▋▌ ▌▄▅▇▇▄▊▅
Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Today
merge from main/naval_update/islands_and_ghostship_ambience_changes
Today
merge from main/naval_update/sound_polish