131,510 Commits over 4,232 Days - 1.29cph!

4 Minutes Ago
wip compile fixes (PC crashed killed my library, still importing to test)
10 Minutes Ago
Snakemask repose
36 Minutes Ago
merge from main -> birthday2025
1 Hour Ago
merge from boat_building
1 Hour Ago
Include Vehicle_Large layer in stability notifications
1 Hour Ago
merge from boat_building
1 Hour Ago
Merge from parent
1 Hour Ago
Fixed new scientists not applying damage to shields properly
1 Hour Ago
updated textures
1 Hour Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
1 Hour Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
2 Hours Ago
UI help info
2 Hours Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
3 Hours Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
3 Hours Ago
Merge from naval_update
3 Hours Ago
Remove voice gen plugin
3 Hours Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
3 Hours Ago
Assign new hazmat to new scientist
3 Hours Ago
Merge from radial_context_fix
3 Hours Ago
Cherrypick fix from 137044
3 Hours Ago
Show block count and limit in boat building UI if a limit is set.
3 Hours Ago
Merge from naval_update
4 Hours Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
4 Hours Ago
Added a new TMP shader that allows a depth offset and custom cull mode
4 Hours Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
4 Hours Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
4 Hours Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
4 Hours Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
4 Hours Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
4 Hours Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
4 Hours Ago
Ensure boats dont wander out of protection areas (if they have one)
4 Hours Ago
Merge: from main
5 Hours Ago
Update to version 1.13.11
5 Hours Ago
npc aim refactor first pass
5 Hours Ago
naval_update -> scientist_boat_ai
5 Hours Ago
naval_update -> turret_head_animations
5 Hours Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
5 Hours Ago
naval_update -> blueprint_viewmodel
5 Hours Ago
Merge from parent
6 Hours Ago
fixed setcolormenu not showing properly
6 Hours Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
6 Hours Ago
updated manifest
6 Hours Ago
temp playground.charms scene
6 Hours Ago
Slight tweak to emissive map
Today
fixed OBB rotation being in the wrong space
Today
codegen
Today
merge from main
Today
merge from attachment_reposition
Today
merge from main
Today
added boat door icon