250,557 Commits over 3,959 Days - 2.64cph!
Made the work queue class generic
Fixed stability system huge freezes
Warn if loading an entity takes too long
Fixed glew init when GL is not active (win)
Removed mip clamping from pvt prepass render
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
Attempt to fix "NetException: This message has already been sent!"
checking in latest texture sources
Fixed assertion weirdness on server startup
Fixed Lerp not lerping when far away
[block_party] started on particle effect for adding spikes
[block_party] changed starting positions