248,646 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Added toggle for soft particles to custom particle shader
11 Years Ago
protocol++
11 Years Ago
Removed debug output
11 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
11 Years Ago
Steam Client -> clientside only
11 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
11 Years Ago
Lots of random scene stuff.
bot
11 Years Ago
OSX Build 80
bot
11 Years Ago
Windows Build 64
11 Years Ago
Added gui.InternalKeyTyped(code) Added safeguards for all gui.Internal* functions
11 Years Ago
Tundra beach scene progress
11 Years Ago
Scene tweaks
11 Years Ago
added some new wolf animations; tweaked the walk animations.
11 Years Ago
Fade out water fog volume if far away from water
11 Years Ago
Fixed item inv not stacking different items properly
11 Years Ago
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
11 Years Ago
Commiting batch 2 of re-exported anims on new rig.
11 Years Ago
ContextMenuUI fix
11 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
11 Years Ago
Removed specularity from AI test scene grass
11 Years Ago
Let's give AstarPathfindingProject a try
11 Years Ago
Merge from main again (context menu class update)
11 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
11 Years Ago
Merge from main again (version class update)
11 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
11 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
11 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
11 Years Ago
Added min and max cluster size to spawn handler
11 Years Ago
Craft notifications Craft cancelling Craft progress
11 Years Ago
Time of Day update to 2.1.0 prerelease 3
11 Years Ago
Merge from main
11 Years Ago
Phrase updates
11 Years Ago
Sort by craftablility Craft on click
11 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
11 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
11 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
11 Years Ago
More water fuckery
11 Years Ago
Tweaked terrain material UV mixing parameters
11 Years Ago
Fixed terrain generator test scene not loading (whoops)
11 Years Ago
Re-added terrain generator test scene
11 Years Ago
Scene progress
11 Years Ago
Merge from main
11 Years Ago
Water, cliff shader and snow scene tweak
11 Years Ago
More cave updates.
11 Years Ago
Cliff shader update, and merge prep.
11 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.
11 Years Ago
Backup commit
11 Years Ago
Added ParticleScaler third party. Added new shader for rocks. Testing parallax with cave shaders.
11 Years Ago
improved the running animation; fixed some weighting issues on the wolf; adding some new animations
11 Years Ago
Heightmap and spec on all the ground textures.