258,092 Commits over 4,018 Days - 2.68cph!

11 Years Ago
[memory_dungeon] removed the blink when item added to inventory
11 Years Ago
[memory_dungeon] removed the blink when item added to inventory
11 Years Ago
[memory_dungeon] made apples replenish hunger
11 Years Ago
[memory_dungeon] made apples replenish hunger
11 Years Ago
TREEEEEE
11 Years Ago
speedtree gief wind plox
11 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
11 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
11 Years Ago
Updated TOD, trees, whale. Water.
11 Years Ago
Treeeeees
11 Years Ago
11 Years Ago
Trees and whales
11 Years Ago
Normal road vertex done.
11 Years Ago
Bindings generation now amends project files to include the generated source files.
11 Years Ago
Bindings generation now amends project files to include the generated source files.
11 Years Ago
adjusted the attack animation so it hits the center of screen
11 Years Ago
prefabs for the salvaged hammer and its various fx
11 Years Ago
salvaged hammer is all done;
11 Years Ago
Decreased grass vertex count (performance test)
11 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
11 Years Ago
Updated vm melee weapon source files
11 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
11 Years Ago
Whale and trees stuff
11 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
11 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
11 Years Ago
Whaley whaley whaley whaale
11 Years Ago
All cases now accounted for section creation.
11 Years Ago
Started work on static class binding generation.
11 Years Ago
Started work on static class binding generation.
11 Years Ago
[memory_dungeon] Removed a Debug.Log call.
11 Years Ago
[memory_dungeon] Removed a Debug.Log call.
11 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
11 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
11 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
11 Years Ago
Even more work and experiemnts on the Unit Controller.
11 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
11 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
11 Years Ago
[memory_dungeon] inventory auto-rearranging
11 Years Ago
[memory_dungeon] inventory auto-rearranging
11 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
11 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
11 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
11 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
11 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
bot
11 Years Ago
LinuxDS Build 130
bot
11 Years Ago
OSX Build 225
11 Years Ago
Even more.
bot
11 Years Ago
Windows Build 138
11 Years Ago
Some more work on the unit selection logic.
bot
11 Years Ago
LinuxDS Build 128