256,575 Commits over 4,018 Days - 2.66cph!

9 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
9 Years Ago
Empty folder remove
9 Years Ago
Prefab scene updates
9 Years Ago
forgot this meta buddy
9 Years Ago
Removing old rocks prefabs folder
9 Years Ago
Removing old rock models and textures Rock_temp folder rename
9 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
9 Years Ago
adding jerry can LODs + prefab, textures and materials.
9 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
9 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
9 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
9 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
9 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
bot
9 Years Ago
Automated OSX Build
9 Years Ago
fixing osx compilation; premake4 doesn't seem to recognize 'toolset'
9 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
9 Years Ago
Shader updates, Unity 5.3.1p1
9 Years Ago
merge from main
9 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
9 Years Ago
More DecisionLog
9 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
9 Years Ago
Fixed some issues with DecisionLog
9 Years Ago
Tinkering
9 Years Ago
Distance crossfading bugfix
9 Years Ago
reverting
9 Years Ago
osx compilation fix test
9 Years Ago
Fixed dict lookup error, improved consideration logging
9 Years Ago
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Added native glcore support
9 Years Ago
/Nature/Grass folder stuff.
9 Years Ago
Allow attaching roofs to the bottom of other roofs again
9 Years Ago
deer backup before I make some changes that might break it
9 Years Ago
Cowboy - north east & north west run anims + .meta
9 Years Ago
Cowboy - north east & north west run anim source
9 Years Ago
Prefab prepare Updated phrases
9 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
9 Years Ago
Updated ignore list
9 Years Ago
Added simple networking
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Another compile fix
9 Years Ago
Fixing compile errors
9 Years Ago
-And more templates for Action and Consideration
9 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
Hapis rocks - end
9 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
9 Years Ago
resized textures