143,424 Commits over 4,383 Days - 1.36cph!

10 Minutes Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
29 Minutes Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
37 Minutes Ago
merge from main
41 Minutes Ago
merge from main -> apartment_complex_monument
45 Minutes Ago
Fix compile error from non-existant namespace
1 Hour Ago
merge from optimize_plant_lod_wind
1 Hour Ago
Industrial Storage - tweaked gibs
1 Hour Ago
Terrazo b texture set
1 Hour Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
1 Hour Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
1 Hour Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
1 Hour Ago
- Grab geo location from hello - Initial setup
2 Hours Ago
Mortar view model updates to fix up ammo syncing
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Merge from main
2 Hours Ago
Merge from final_code_cleanup
2 Hours Ago
2 Hours Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Hours Ago
updated textures part 2
2 Hours Ago
merge from automated_testing
2 Hours Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Hours Ago
Fixed CI testlist loading
3 Hours Ago
set 3p card game anim to loop
3 Hours Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
3 Hours Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
3 Hours Ago
industrial garage door - texture polish
3 Hours Ago
Updating bowless crossbow worldmodel rig with arrow mesh
3 Hours Ago
edited 3p minicopter and generic sit idle anims
3 Hours Ago
set 3p zipline anims to loop and anim edited
3 Hours Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
3 Hours Ago
some more marketplace, rejigged trees to produce a bigger focal point
3 Hours Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
4 Hours Ago
FX debug setup. Alt ammo prefabs.
4 Hours Ago
Refactor to GetInstalledUpgradeMods.
4 Hours Ago
merge from main
4 Hours Ago
merge from mortar_prototype
4 Hours Ago
merge from playerboat_testfix
4 Hours Ago
Add placeholder sound effects to mortar shots
4 Hours Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
4 Hours Ago
Unify naming conventions, everything is now called RustNav
4 Hours Ago
marketplace set dressing - some more iterating, more work needed on front street end
4 Hours Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
4 Hours Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
4 Hours Ago
Update error messages to mention the command line argument rather than the convar
4 Hours Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
4 Hours Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
4 Hours Ago
Merge from main
4 Hours Ago
merge from automated_testing
4 Hours Ago
Didnt save
4 Hours Ago
Fix mortar indicator not cleaning up on disconnect