130,099 Commits over 4,201 Days - 1.29cph!

Just Now
Reducing per pixel complexity on FC materials - pass 2
5 Minutes Ago
merge from fix_colourpicker_gradient -> main
6 Minutes Ago
Fixed broken drone phrase
6 Minutes Ago
Fix colourpicker not adjusting to linear colour space
7 Minutes Ago
Rverted a bunch of the stomped drone changes
7 Minutes Ago
boat engines don't apply force when boat isn't in water
12 Minutes Ago
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24 Minutes Ago
Reducing per pixel complexity on FC materials - pass one of a few
32 Minutes Ago
Fix merge conflicts
38 Minutes Ago
Merge from horse_medsyringe_healing
39 Minutes Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
52 Minutes Ago
merge from hackweek_automatedtesting
53 Minutes Ago
Added commands to print the test list in a readable format Code cleanup
1 Hour Ago
main -> vendor_ui_drone_accessibility
1 Hour Ago
Fix prediction NRE for NPCVendingMachines
1 Hour Ago
Roadsign jacket LODs + fixed normals
1 Hour Ago
merge from bot_exec
1 Hour Ago
removed scrap costs from softcore workbenchs
1 Hour Ago
restore WB tax reductions codegen
1 Hour Ago
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1 Hour Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
2 Hours Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
2 Hours Ago
Added a test spawning and killing all entities, looking for NREs
2 Hours Ago
Normal fix on coffecan helmet repose
2 Hours Ago
merge from main
2 Hours Ago
No need to cache saild wind blocked status if not lowered
2 Hours Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
2 Hours Ago
save++ network++
2 Hours Ago
Compile fix
2 Hours Ago
merge from garage_door_2k
2 Hours Ago
merge from computerstation_cap_fix
3 Hours Ago
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2 Hours Ago
merge from marker_teleport_from_server
3 Hours Ago
merge from boat_better_shallow_water_behaviour
3 Hours Ago
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3 Hours Ago
Allow mummy mask in conveyor filters
3 Hours Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
3 Hours Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
3 Hours Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
3 Hours Ago
merge from naval_update
3 Hours Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
3 Hours Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
4 Hours Ago
Boat-shape scoring initial testing
4 Hours Ago
merge from Sail_Minigun_desc
4 Hours Ago
Boots LODs
4 Hours Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
4 Hours Ago
Fixed radiation zones not disabling after players leave area
4 Hours Ago
Merge from puzzle_reset_changes
4 Hours Ago
merge from floating_cities
Today
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