140,037 Commits over 4,352 Days - 1.34cph!

Just Now
merge tropical1/2 water fixes to main
3 Minutes Ago
Fix trop1 after merge
14 Minutes Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
17 Minutes Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
20 Minutes Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
22 Minutes Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
24 Minutes Ago
Better fix for the flickering scrollbar when dragging
26 Minutes Ago
Awful fix for the search bar not showing its text in the item list
26 Minutes Ago
Recycle bin change
32 Minutes Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
32 Minutes Ago
Cleanup fix
35 Minutes Ago
Rework health application.
35 Minutes Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
37 Minutes Ago
Fixed console and item list input fields not being deselected when closed
41 Minutes Ago
Merge: from main
43 Minutes Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
49 Minutes Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
51 Minutes Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
50 Minutes Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
1 Hour Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
1 Hour Ago
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1 Hour Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
1 Hour Ago
subtract - 146086 merging salvaged cleaver refresh to main
1 Hour Ago
merge from deployvolume_fixes
1 Hour Ago
Fix fish trophy placement on brutalist softside
1 Hour Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
1 Hour Ago
merge from main
1 Hour Ago
main -> new_console-ui
1 Hour Ago
- Fix more console compile errors - Fix WakeAIZ compile error
1 Hour Ago
Null checks
2 Hours Ago
main -> new_console-ui
2 Hours Ago
new_console-ui -> main
2 Hours Ago
Compile fixes
2 Hours Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
2 Hours Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
2 Hours Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
2 Hours Ago
2 Hours Ago
Don't modify current health when installing reinforced upgrade
2 Hours Ago
initial rig export
2 Hours Ago
new_console-ui -> main
2 Hours Ago
added folders
3 Hours Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
3 Hours Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
3 Hours Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
3 Hours Ago
more overall glass damage for the building
3 Hours Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
3 Hours Ago
3 Hours Ago
merge from useplayerupdatejobs3
3 Hours Ago
merge from new_console-ui
3 Hours Ago
update from main