248,678 Commits over 3,928 Days - 2.64cph!

47 Minutes Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
3 Hours Ago
Couple of NRE fixes from reported exceptions
3 Hours Ago
RandomSoundStart NRE fix CardDeck.Pop exception fix
5 Hours Ago
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6 Hours Ago
Vulkan: Structured buffers also have a UAV hidden counter
Today
Start removing unused from native asset preview system
Today
Fix crash trying to load invalid base_model_resource
Today
Fix typos
Leaderboard backup, run #16493
Today
Apply cubic scaling to motor max torque
Today
musicmanager cleanup
Today
Bounding box calcualtion for spline components
Today
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
Leaderboard backup, run #16480
Yesterday
merge from primitive
Yesterday
Compile fix
Yesterday
Delete public/renderablesystem there's nothing in here
Yesterday
Delete texturedictionary.vpc
Yesterday
Delete inputsystem.vpc, this was moved to engine2
Yesterday
Delete these unused files from tier3
Yesterday
merge from primitive
Yesterday
Add GpuBuffer.UsageFlags.Counter for usage with structured buffers Enables IncrementCounter and DecrementCounter in HLSL Can also use GpuBuffer.SetCounterValue and GpuBuffer.CopyStructureCount These both previously and still do work with Append buffers Added default 0 offset parameter to GpuBuffer.CopyStructureCount
Yesterday
Delete resourceinfo utils project
Yesterday
Delete surface properties compiler
Yesterday
Delete post processing compiler
Yesterday
Delete vmix compiler
Leaderboard backup, run #16469
Yesterday
scaffold tarp material, tileset progress, plywood track material tweaks
Leaderboard backup, run #16459
Yesterday
music stuff and curse stuff updated spritetools
Yesterday
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
Yesterday
Remove unused rescale from physics interface
2 Days Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
2 Days Ago
Serverlist basics
2 Days Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
2 Days Ago
Distinct the properties
2 Days Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
2 Days Ago
Write vmat Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement AssetInspector always create save button Save materials, preview texture changes
2 Days Ago
Shader rebuild
2 Days Ago
Ignore malformed paths in package downloads, add test
2 Days Ago
KeyValuesToJson Make ParseToJsonObject public Use source properties
Leaderboard backup, run #16445
3 Days Ago
tileset stuff
3 Days Ago
tileset progress
3 Days Ago
This would cause extra work, do it in OnParentChanged instead
3 Days Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
3 Days Ago
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3 Days Ago
Make all the fun stuff internal
3 Days Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
3 Days Ago
Clean up DropdownControlWidget