144,120 Commits over 4,413 Days - 1.36cph!

Just Now
More lighting
28 Minutes Ago
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1 Hour Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
1 Hour Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
1 Hour Ago
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1 Hour Ago
Codegen
2 Hours Ago
Mortar animations on the v4 rig
3 Hours Ago
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3 Hours Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
3 Hours Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
3 Hours Ago
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3 Hours Ago
Subtracting 150318
3 Hours Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
3 Hours Ago
Subtracting 150367
3 Hours Ago
Subtracting 150376
3 Hours Ago
Subtracting 150380
3 Hours Ago
Subtracting 150385
3 Hours Ago
Subtracting 150388
3 Hours Ago
blowpipe charm position tweak
3 Hours Ago
Merge from terrain_lowering_nms_large_cave
3 Hours Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Subtracting 150838 (reapplying new navmesh)
4 Hours Ago
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Merge from terrain_lowering_nms_large_cave (reapply)
4 Hours Ago
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
4 Hours Ago
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5 Hours Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
Today
Subtract 150311
Today
Test branch Start from cs 10513 and merge in 150311
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Today
Merge from terrain_lowering_nms_large_cave
Today
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Today
add RustForwardOpaque lightmode to opaque geometry pass
Final fixes
Today
RRP deploy guides
Today
Add version printout to the server log file, was only on client before
Today
More lighting
Today
Add queen bed entity to large apartment
Today
Create queen sized apartment bed
Today
Add single bed to medium apartment
Today
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Today
Try forcing max reliable payload size for P2P addresses
Today
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Today
merge from main