138,859 Commits over 4,352 Days - 1.33cph!

Just Now
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
6 Minutes Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
15 Minutes Ago
Armor -> Armour in the storage box store page pack description
16 Minutes Ago
Skin pass for snow jacket
33 Minutes Ago
replacing train tunnel prefabs TriggerWakeAIZ
48 Minutes Ago
merge from main
49 Minutes Ago
merge from main
51 Minutes Ago
merge from storepage_boxes
56 Minutes Ago
Added pack to storage section
59 Minutes Ago
Merge from PlayerRigUpdate2
60 Minutes Ago
Skin pass for hide pants
1 Hour Ago
Model changes and prefab light set dressing for kiosk D
1 Hour Ago
Fix compile errors from merge
1 Hour Ago
Pack showcase media
1 Hour Ago
merge from boxes_dlc
1 Hour Ago
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
1 Hour Ago
remove debug logs
1 Hour Ago
merge from boxes_open_access
1 Hour Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
1 Hour Ago
also copy sleep delay and zones in tool
1 Hour Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
2 Hours Ago
Pack showcase wip
2 Hours Ago
Merge: from main
2 Hours Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
3 Hours Ago
Fixed slot machine not animating with Indirect Instancing
3 Hours Ago
merge from storepage_boxes
3 Hours Ago
Revert EditorSettings
3 Hours Ago
Fixed skin viewer not showing any box content Media size tweaks
3 Hours Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
3 Hours Ago
disabled mip streaming on the decal textures for shipping containers
3 Hours Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
3 Hours Ago
Removed unused media, downsized the rest and made atlases
3 Hours Ago
merge from main
3 Hours Ago
corrected radius
3 Hours Ago
merge from main
3 Hours Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
4 Hours Ago
merge from boxes_dlc
4 Hours Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
4 Hours Ago
Storage box store page media 3
4 Hours Ago
Storage box store page media 2
4 Hours Ago
Storage box store page media 1
4 Hours Ago
Storage box pack store page
4 Hours Ago
merge from main
4 Hours Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
4 Hours Ago
corrected inverted sphere gizmo
5 Hours Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
5 Hours Ago
merge from boxes_dlc
5 Hours Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
5 Hours Ago
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5 Hours Ago
initial non-trigger AI WakeZone