140,529 Commits over 4,352 Days - 1.35cph!

14 Minutes Ago
Old fluors.
22 Minutes Ago
BC - handle null root chain entries and chains that have no nodes
21 Minutes Ago
merge from bc_null_chain_fix
42 Minutes Ago
merge from waterwheel_deployable
42 Minutes Ago
remove debugging ddraw, compiler issue
45 Minutes Ago
merge from waterwheel_deployable
45 Minutes Ago
Add condition to waterwheel item, retained when picked up
54 Minutes Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
1 Hour Ago
fix missing ! from refactor
1 Hour Ago
merge from main
1 Hour Ago
replaced single doors with double doors in apartment complex
1 Hour Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
1 Hour Ago
merge from main
1 Hour Ago
manifest
1 Hour Ago
4k armoured ladder hatch textures
1 Hour Ago
Merge from Main
1 Hour Ago
static double door prefab
1 Hour Ago
easter grass store icon and square images
1 Hour Ago
more wear on the spotlight
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Codegen
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Missed a file earlier when fixing the command list inputfield
2 Hours Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
3 Hours Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Hours Ago
store icon for rattan wallpaper + steam images
3 Hours Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
4 Hours Ago
Don't hide the asset path paste input when the options are closed.
4 Hours Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
4 Hours Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
4 Hours Ago
top tier hatch HP reapply
4 Hours Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
4 Hours Ago
Merge from Main
4 Hours Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
5 Hours Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
5 Hours Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
5 Hours Ago
Merge from main
5 Hours Ago
Added a mute button to the admin UI player panel Also added current player's position
5 Hours Ago
Hide World in info tab if theres no world available
5 Hours Ago
fixed crypt foundation step culling before network grid
6 Hours Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
6 Hours Ago
merge from main
6 Hours Ago
new store icons for some easter limited items
6 Hours Ago
merge from main
Today
merged rust_relay_server -> main (splash screen + dupe send fix)
Today
merge main -> rust_relay_server
Today
removed dupe packet send 🙈
Today
Added a slider in RustEditor window to set the desired auth level