256,509 Commits over 4,018 Days - 2.66cph!
New road texture set - trail path
- New mission SO
- Reduced level length of new mission flow
- Added a placeholder alcohol pump goal ropom to asteroid tileset
- Rebuilt asteroid tileset prefabs
- Added a new flow for pump mission
- Made a placeholder alcohol pump mission prefab
- Tidied up Tileset folders
Re-organised Conditions script folders into Agent types/generic
Added some Goup Agent specific Conditions (member count)
Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon
Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though
Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters)
Wolfs should now kill deer and eat the meat. _should_ :3
FOR FUCK SAKE foreground shader, exposing height variable
FOR FUCK SAKE asteroid material
FOR FUCK SAKE wip collision to asteroid block asset
FOR FUCK SAKE asteroid tileset
Starving Effect draing health again
Added Condition failure debug in DecisionScoreEvaluator
ActionChain refactoring, removed ActionChainData, updated all Actions
Broke things
Updated the hitbox system.
Unity 5.3.1
Fixed DataNode layout issues
Data work
Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
Added UnitIsCarryingItemCondition
Stat+Blockable stores StackBlocker, not StatBlockerParameters
Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition
Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
UE 4.10. Video playback with SBS 3D support.
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases
Added DecisionPlan.OverrideParameters, for overriding parameters! :o
Added various Can Find conditions
Numerous other tweaks
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
Added EditorGUILayout.HelpBox custom... help box
Added "empty" DSE error display in DecisionPlanParametersDrawer
Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors
Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations)
Data updates
Cowboy - backhand body & stretch anims + anim events
Cowboy - backhand body & stretch anims source
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
Actual latest bear, last checkin file was a few hours old
latest bear rig and anims
Reverted DecisionScoreEvaluator change
-fixed up freezing effect not triggering
-a DSE empty of conditions/considerations now returns 0
-and a merge
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
Asset save, effect names etc
Added MachineSetingsEditor
FOR FUCK SAKE cloud
FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient)
FOR FUCK SAKE asteroid material
FOR FUCK SAKE asteroid light normal bias
FOR FUCK SAKE rebuild asteroid tile set
Angry blendshape tweak. Texture tweaks.
- Split DataParameters class to its own file,
- Added EffectName field to EffectParameters
Node collapse hides siblings
Made data node collpase button not shit
added test guns and hand with anims
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Added new anims to controller