256,509 Commits over 4,018 Days - 2.66cph!
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
Fixed some item skins not shipping properly
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Increased sheet metal building part base health to 750HP
Data vis layout fuckery, collapsable nodes
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Config file loading debug output
smarter stocking population
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
Ore stones material tweaks
Terrain daily progress backup
fixed stockings not destroying with walls
Updated some ConditionType and DecisionLayer properties
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
fixed gift boxes despawning too quickly
fixed stocking LOD
One last transition style to try out.
LightLOD performance regression fix
Added char11 blog images.
Goals asset listing tweak
-fixed mmb panning in DataVis
Touching these just in case
Updated quality settings and can change them from front end
Minor visual fixes for sky.
Can now change res / fullscreen from in game
Updates, added BS to Maya scene, texture tweaks.
More loading transitions and a quit screen.
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
uncomment ApplyModulations in Sound.Update (rain sound fix)
Fixed potential bundle building problem