256,321 Commits over 4,018 Days - 2.66cph!
Automated Linux Build #77
Added SetNW2/GetNW2 functions back for testing purposes
Moved textures
Created Cowboy prefab and controller
BehaviourChainPlanSettingsWrapper DM exclusion test
ActionChainData stores HarvestedItems list
BehaviourChainData convenience accessor in Action
HarvestResources stores item yield in ACD and BCD
ConsumeItem will check BCD then ACD for targets
Added a shit load of world prop prefabs.
DecisionPlanParametersDrawer tweaks
Fixed BeforeInspector not renaming assets properly
Clothing prefabs, eye shader/material dickery
fixed missing animation events for a bunch of weapons
Serverside player metabolism performance
Cowboy character
Forehand anim
racket files & anims
- Space game blog buildy build
- LevelBuilder fix for planet spawning with no outdoor rooms
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
human walk (looks weird atm)
- Barricade renamed to Barrier
- Collision fix for Barrier
FOR FUCK SAKE cone particle, fixing delay
Touched remaining water shaders just in case
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object
- SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible
- Drawers for Wrappers, lots of them
Hack fix for black river backface z-fighting (#294)
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checking in, might break, Will fix asap
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
Attempting better RT/Device loss handling in terrain texturing (#69)
Nighttime reflection probe ground color fix
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor
- Some BeforeInspector+ViewManagement changes
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
Fixed deferred shaderinos
- BiomeMaterialLibraries auto refresh via the World debug option
- Added base DataParameters type
- Added StatBlockerParameters, EffectParmaters.StatBlockers
- Added Stat+Blockable partial
- EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes
- Lots of Triggered Effects data fill
Should not tweet if the branch name contains the word "private"
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
- Added a starting room to asteroid tileset scene
- Made a tileset for the start room
- Made an asteroid->factory flow
- Last orders mission now uses the asteroid->factory flow
- Rebuilt asteroid prefabs
Fixed NRE in SelectedBlueprint
Fixed lantern stacking / hiding
Fixed NRE in server projectile movement
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed NRE in InputState, resulting in not being able to use any controls
Code lock uses 1 lodgroup instead of 2