256,216 Commits over 3,990 Days - 2.68cph!
Condition refactoring, now works the same as Consideration except only boolean
WIP conversion of all boolean Considerations to Conditons
ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on
Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
Allow deletion of building objects.
Basic weapon input
Entity creation
Merge from building_system_2
Merge from building_system_2
cannot place pumpjacks or quarries under water anymore
More Goals boilerplate
ConditionSettings.Evaluate overloaded to take a DecisionContext
DSE now evaluates a list of Conditions before scoring all Considerations
LOD switching done in a jankyish way.
Stability warmup adjustments
- Missile testing
- Added missile prefab and missile blast prefab
- Added missile turret and missile hatch turret
- Added missile turrets to large rooms in Factory tileset
- Rebuillt factory tileset prefabs
Lowered joystick deadzone amount
Added decay on run acceleration
Automated Linux DS Build #55
Automated Windows Build #55
FOR FUCK SAKE factory tiles prefab, fix holes and removed useless random props
Fixed all missing view prefabs
boneknife vm throw anim source
Fixed charged shot for owl
Fixed LionEL anim metas
Rebuild LionEL prefab
Automated Linux DS Build #54
Potential NRE catch in Entity+Physics
Added weighted list of consumable settings to Species.Ecology params
Added various Weighted types
Reorganisted BeforeEditor tabs
Goals boilerplate
Socket stability factor balancing to keep buildings in existing saves stable
Automated Windows Build #54
Automated Linux Build #54
* Added 6 missing silkicons
* Added mapcycle.txt
* Merged some minor engine changes
Re-exported Lion-El anim set & character fbx, updated .metas
replaced atmospheric music 16
Definitions, batching + KDTree etc.
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
added early roots to temple court. added light cookie textures
p4 Updates
Fixed resolution issue
- renamed player prefab to just PlayerShip and removed some old related code
- Played missions are now tracked, and the mission generator will try to pick a new one, until it needs to recycle old ones
Derived managed entity classes (Player)
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
Fixed music 18 underscores