256,044 Commits over 3,990 Days - 2.67cph!
Effects from active weather will be applied to newly created Units
Rain tweaks
Fixed doors appearing closed when open, sometimes
Changes to hierarchy in Mavis rig to stabalize ball anim data
Mavis flying forehand test source
Owl source anim update
Integrating some new building generation and LOD stuff.
Added human corpse Resource
Unit+Resource handles creation of a Resource on death
ResourceSettings.Create(Entity from_entity) overload for creation of resource using an existing Entity's View
WIP on court collision - Added zones to swamp court
Twig atlas
Toptier atlas
Shrinking some AO textures
- Level building code work.
- Rebuilt all prefabs
- Testing runtime turret spawning
- Laser turret test
added temple floor and grass
added stone floor to temple court and grass
Fixed weird campfire glow
Added convar global.timewarning (defaults to false)
Cleaned up EAC kicking code
Collision smoothing on foundation.steps metal and toptier
LOD fix
merging foundation.steps 3m changes
Fixed shelves not always falling down when lower shelves destroyed
shelves icon
Species data refactor, store shit in small serialized parameter classes
Species Resource settings boilerplate
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
Merge from partial_dungeon_merge
Mesh & material updates from dungeons_greybox branch
Can pick doors up (need to have no lock and be open)
Can repair shutters/doors
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
Fixed HTC Vive support in MusicBox
Added murmur hash
Default seed and salt use murmur hash
Static decor placement is more mismatch resistant
Updated Owl Prefab
Fixed masks
Fixed NRE in player model effect transfer bullshit
Error reports contain average framerate + memory usage
Tweaked wall building shell
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Added breakheld and breakitem debug commands
▍ ▌▋▊▍▊▌▊▊▋ ▊▅▆▍▆▇ ▊▅▇ ▄▇█▌▇▋
!▊ ▇▄▋ ▍▉█▅▋▍▋▍ █▋▇▇▊▌ ▄▋▋█▌
Sandbag decal
Sandbag impact effect
Sandbag PhysicMaterial
Footprints Human Boots Sand/Snow
Footprints Boar Sand/Snow
Footprints Chicken Sand/Snow
Footprints Deer Sand/Snow
- Removed forced mission debug
- Added LevelSkin component (only materials for now) and some test mats