253,474 Commits over 3,990 Days - 2.65cph!
Paintover island mesh test thing
Updates to Elvis & TENN-15 rig
Fixed explosives not damaging deployables
all explosions use line of sight now
Alternative deployable volume check that prefers minor clipping over additional padding
Quadautom materials changes.
Quadautoms materials, textures and placeholder meshes.
Quadautom's source files.
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
Fixed F2 menu UI elements ignoring convar changes made via console
Removed "Max Decals" setting from the F2 menu (unused)
Changed serverside player collider to the same capsule local player movement uses
Fixed that deployables would block building block placement
Fixed that deployables required a default distance of 1 between each other (now 0.5 again)
Fixed foundation step and triangle foundation placement verification being fucked
Added more detailed deploy volumes to a lot of deployables
Network++
Better (flatter) vertex shading on leafboards.
tweaked the position of the worldmodels for some of the melee weapons
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Cleanup. Billboard tint stuff.
Temporarily reverted GameTrace
Fixed construction placement guide snapping away when someone walks into the building volume
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
made sword/machete blueprints more common
compile error fixes
fix landmine not showing +1 when picked up
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject
Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup.
Items are registered with their parent Zone and have materials assigned during creation/startup
traps spawn in supply drop
landmine activates after you walk off it
landmine can be disarmed by someone other than who set it off (and they receive one)
Indoor ambience volume reduction tuning
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
fixed the attack animations for the new sword
added a stabbing animation for later (if helk decides to add a stabbing attack)
played the throw animation when the player throws a spear.
Consistent fade on underwater spec occ
Cleaned up quick fix from previous commit
Ghetto hack for SSAO due to command-buffer nonsense
Deprecated DontBecomeSolidWithPlayerInside
Added volume checks on deployable and construction placement
Quick rush fix for minecrafty / water horizon issues
fixed bug with wickspark showing up as a white cube at distance, increased HDR value
survey charges less likely to slide down hills
updated survey charge visuals
updated survey charge icon
can throw survey charge farther
Re-positioned 3rd person salvaged tools
bone knife takes less cloth
bone club does more damage
Fixed CommandBufferManager edit-mode shenanigans