253,474 Commits over 3,990 Days - 2.65cph!

10 Years Ago
Paintover island mesh test thing
10 Years Ago
Updates to Elvis & TENN-15 rig
10 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
10 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
10 Years Ago
Quadautom materials changes.
10 Years Ago
Quadautoms materials, textures and placeholder meshes.
10 Years Ago
Updated run->hit code
10 Years Ago
Quadautom's source files.
10 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
10 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
10 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
10 Years Ago
Changed serverside player collider to the same capsule local player movement uses
10 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
10 Years Ago
Updated Igor controller
10 Years Ago
Cleanup.
bot
10 Years Ago
Linux Build 689
bot
10 Years Ago
LinuxDS Build 703
10 Years Ago
Cleanup & mats.
10 Years Ago
Proper mats and cleanup.
bot
10 Years Ago
OSX Build 830
bot
10 Years Ago
Windows Build 598
10 Years Ago
Better (flatter) vertex shading on leafboards.
10 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
10 Years Ago
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10 Years Ago
Cleanup. Billboard tint stuff.
10 Years Ago
Pre-mat regen.
10 Years Ago
Building cleanup
10 Years Ago
Temporarily reverted GameTrace
10 Years Ago
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10 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
10 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
10 Years Ago
made sword/machete blueprints more common
10 Years Ago
Mix tweak
10 Years Ago
melee accuracy fix
10 Years Ago
compile error fixes fix landmine not showing +1 when picked up
10 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
10 Years Ago
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10 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
10 Years Ago
Indoor ambience volume reduction tuning
10 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
10 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
10 Years Ago
Consistent fade on underwater spec occ
10 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Quick rush fix for minecrafty / water horizon issues
10 Years Ago
protocol++
10 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
bone knife takes less cloth bone club does more damage
10 Years Ago
Fixed CommandBufferManager edit-mode shenanigans