253,041 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Removed "use native pathfinding" option from Agent
10 Years Ago
Removed AStar Pathfinding
10 Years Ago
Renamed UnitAsset > UnitSettings
10 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
10 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
10 Years Ago
Added Igor forehand run anim ( for testing)
10 Years Ago
Had a look at some different lot gen methods.
10 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
10 Years Ago
unwrapped all trees and roots
10 Years Ago
Updated positions
10 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
10 Years Ago
Updated anim controllers
10 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
10 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
10 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
10 Years Ago
-merged with Main
10 Years Ago
TENN selection screen idle
10 Years Ago
re-exported TENN forehand stretch
10 Years Ago
TENN meta + config changes
10 Years Ago
Merge from Smart Objects v3/Editor
10 Years Ago
Added Agents tab to BeforeEditor
10 Years Ago
Elevator test mesh - uv's and low poly done.
10 Years Ago
Hooked up Elvis breathe
10 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
10 Years Ago
fixed the ak47 not using the right holdtype.
10 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
10 Years Ago
Fix startup error
10 Years Ago
protocol++
10 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
10 Years Ago
TENN death anim
10 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
10 Years Ago
Vehicle
10 Years Ago
Trying to escape shader compile hell
10 Years Ago
Asset bundle/Shader load order
10 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
10 Years Ago
Fix disappearing horse footstep sound def references
10 Years Ago
Hapis LOD errors.
10 Years Ago
Removing debug output
10 Years Ago
Old gunshots for now
10 Years Ago
created high poly tree trunks and tree root models, creating low poly
10 Years Ago
Added profiler sample to inner LOD grid loop
10 Years Ago
Error report fix
10 Years Ago
shader includes
10 Years Ago
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
10 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
10 Years Ago
New error report url Icons
10 Years Ago
BeforeEditor now has a static instance property
10 Years Ago
Use windows bundles on osx/linux test Fixed stone barricade cost