252,909 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Quick waterfall sounds
10 Years Ago
- Fixed an issue with ZoneSeasons being unable to access season information (list of seasons is now stored in ZoneSeasons instead of via an accessor in Biome) - FloraGroup now grabs materials from its prefab list during Zone startup - GameManager makes sure Timescale is 1 on Awake (avoids a rare case of timescale being 0 after editor crash) - TOD settings tweaks - Camera PP updates - Ocean shader + prefab tweaks
10 Years Ago
Locking Input a bit better. Done some snim stuff too.
10 Years Ago
Some final improvements to the implementation of Effect Action.
10 Years Ago
Merged from main
10 Years Ago
Re-exported all cliff assets with "b" variants (fipped with opposite ground mesh removed to reduce issues with navmesh baking)
10 Years Ago
Moved elephant grass to TreesSource
10 Years Ago
Removed the locks that were part of our door textures
10 Years Ago
Rocks.
10 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
10 Years Ago
Mask improvements.
10 Years Ago
FOR FUCK SAKE main shader with metalness/gloss/ao map contro,l and effect for states
10 Years Ago
Note icon
10 Years Ago
Riversounds.
10 Years Ago
map icon
10 Years Ago
Slight sky tweaks.
10 Years Ago
Allow chatting while spectating
10 Years Ago
Fog. Forestside spawn table.
10 Years Ago
Codelock scale/position
10 Years Ago
- Loot is now hoovered up when in range
10 Years Ago
Fuckup
10 Years Ago
Fixed bridges sometimes spawning underwater
10 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
10 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
10 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.
10 Years Ago
- Increased size of loot crates
10 Years Ago
- Loot items now have larger name text and the text colour matches the item's quality - Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)
10 Years Ago
Updated phrases
10 Years Ago
Added levelinfo to hapis
10 Years Ago
Fixed cached menu not updating disabled status (to main)
10 Years Ago
progress
10 Years Ago
Fixed cached menu not updating disabled status
10 Years Ago
researchtable bootstrap
10 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
10 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
10 Years Ago
ironsight fixes for various firearms
10 Years Ago
ak47 ADS fix
10 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
10 Years Ago
rocket launcher tweaks
10 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
10 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
10 Years Ago
More rocks.
10 Years Ago
- FloraGroup material operations are now fired by ZoneSeasons on init, materials get copied and assigned per zone. - Tweaked Before/Water shader a bit (opaque for now because fuck you fog bug) - Updated tree prefabs with FloraPrefab component - TOD tweaks
10 Years Ago
Less ore shortage.
10 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
animations for the beancan grenade view model added sound and special fx as well