252,896 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Trees billboard specular
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Progress
10 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
10 Years Ago
WIP on oil special
10 Years Ago
updating revolver textures and material
10 Years Ago
Locking input better but still a bit shit though.
10 Years Ago
- Started reworking the way enemy difficulty/level is scaled
10 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
10 Years Ago
Got building all the dlls for persistence working.
10 Years Ago
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
10 Years Ago
tracer fix again
10 Years Ago
Added Load screen Switch Lobs to use spline system Setup Igor smash config
10 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
10 Years Ago
input delegate gives you the button pressed.
10 Years Ago
Can now ask for permission on the server to loot containers. Added a message handler system for playerinput class
10 Years Ago
- Changes to boost
10 Years Ago
Trying to get activities to be persistent
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
Bad merge in UnityVS.VersionSpecific.dll
10 Years Ago
Merging perf stuff from map branch
10 Years Ago
Merged from main
10 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
10 Years Ago
Made stuff static in HapisIsland
10 Years Ago
Removed some console spam
10 Years Ago
Added run intro / outro
10 Years Ago
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
10 Years Ago
Latitude tweak
10 Years Ago
Slimming Wood and Toptier building skins
10 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
10 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
10 Years Ago
wip
bot
10 Years Ago
OSX Build
10 Years Ago
Various env tweaks.
10 Years Ago
Quick first pass at horse footsteps
10 Years Ago
Player init switcheroo.
10 Years Ago
Fixed cloud billboards getting culled (wrong layer)
10 Years Ago
HLSL fix
10 Years Ago
Night brightness tweak
10 Years Ago
Trying stuff
10 Years Ago
Rivers and roads made visible.
10 Years Ago
fixed the rocket launcher ironsighting so it points to the center of the screen
10 Years Ago
Time of Day update
10 Years Ago
merged from main
10 Years Ago
lookingAt menu caching
10 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
10 Years Ago
Network++ Save++
10 Years Ago
Split PlayerUnitControls into a partial
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Optimized SkinnedMeshCollider rebuilding