252,892 Commits over 3,990 Days - 2.64cph!

10 Years Ago
merge from main (keeping my changes)
10 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets
10 Years Ago
Spawn table wip
10 Years Ago
Fixed sign texture sometimes dissapearing
10 Years Ago
Added userinfo (like in source engine) god is now a clientside userinfo var Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
10 Years Ago
Actually checking in the delete for that folder because I'm a dummy.
10 Years Ago
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
10 Years Ago
wip
10 Years Ago
TENN special fixed
10 Years Ago
Corrected materials on TENN prefab and fixed prop bone setup
10 Years Ago
rigged up the beancan grenade view model created deploy / idle animations for the bencan view model
10 Years Ago
- Drag rect unit selection works now - Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
10 Years Ago
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
10 Years Ago
Dumb compile errors
10 Years Ago
more reasonable minimum distance
10 Years Ago
Editor loadouts rust/wiki/Editor-Loadouts
10 Years Ago
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
10 Years Ago
Life info boilerplate
10 Years Ago
Refactored configs for characters
10 Years Ago
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
10 Years Ago
Fixed horse hair shader
10 Years Ago
Added ctrl + shift deselect when there are multiple units selected
10 Years Ago
AI Think bunching fixes
10 Years Ago
- Fixed a bunch of warnings - Removed missing components from some prefabs - Deleted the old and unuse melee/ranged ship prefabs
10 Years Ago
Added smash to controller
10 Years Ago
Created a bug for Andre.
10 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
10 Years Ago
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10 Years Ago
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed - Made multiple select using left shift key work properly - UnitInteractionStates now duplicates the Unit projector material
10 Years Ago
merge from main
10 Years Ago
Some human test assets
10 Years Ago
Perf stuff
10 Years Ago
AI profiling
10 Years Ago
Unit selection tinkering (multi selection groundwork)
10 Years Ago
added some new intermediary walk/run animations for the bear tweaked the playback speeds for the bear
10 Years Ago
Fixed NRE in triggerBase
10 Years Ago
Fixed NRE on server when reading client empty string
10 Years Ago
Scene cleanup. New foliage prefabs.
10 Years Ago
Tree LOD/texture sizes.
10 Years Ago
backup
10 Years Ago
Goddamit
10 Years Ago
Rename new CRecipientFilter functions to AddPAS and GetCount
10 Years Ago
* Updated BASS.DLL to 2.4.11 * stopsound now also stops all BASS.DLL sounds * Added Panel:GetZPos() * Added CRecipientFilter:AddRecipientsByPAS( vec ) * Added CRecipientFilter:GetRecipientCount() * Added second optional argument to CreateSound() - channel
bot
10 Years Ago
LinuxDS Build 599
bot
10 Years Ago
Windows Build 504
10 Years Ago
Fixed another build error on Linux/OSX
10 Years Ago
wip
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
backup
10 Years Ago
First pass at campfire and furnace sounds