252,879 Commits over 3,990 Days - 2.64cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Adding burlap headwrap 2 models, textures, etc.
bot
10 Years Ago
Windows Build 500
10 Years Ago
More texture size limits
10 Years Ago
More texture size limits Runtime texture names
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Fixing a build error on Linux and OSX
10 Years Ago
Backup before I ruin the grass.
10 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Removing sound object recycling (we will do better than this)
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Fixed NREs in water on server
bot
10 Years Ago
Windows Build 499
10 Years Ago
Special gift for Andre
10 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
More texture sizes
10 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
10 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
10 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
10 Years Ago
Texture sizes
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
Mavis serve walk WIP
10 Years Ago
Updated skinning on Mavis
10 Years Ago
Texture size tweaks
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
ignore.conf
10 Years Ago
Item + Inventory shit
10 Years Ago
Tweak rendering distances
10 Years Ago
- WIP loading/saving changes