252,278 Commits over 3,990 Days - 2.63cph!
Tweaked topology dilation destination masks
Replaced hill noise with a nicer-looking, more noisy variant
playerskin2.tga was moved apparently :s
Fixed possible warning in tangent calculation when aligning decor
Added more descriptive procedural component loading statuses
playerskin2 materials plus textures
Signs break properly when parent dies
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Re-exported satellite dish LODs and collisions, refactored prefab scene
added wild west and test scene mesh components in to jasons lighting scene
Post-build deployment, GUID: 30f9ce57-afb5-43e4-a801-77a63fa8b886
Made standard refraction shader blending physically correct (alpha only affects diffuse)
made foliage texture flatter and more cartoony
Changed camera orbit setting
- Increased playership acceleration again, from 550 to 800
Test scene for Unity shader/material and lighting set-up.
A starting point, not an end point.
Post-build deployment, GUID: f62c90ed-824f-49d9-a4c1-4f79bddb61e7
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
fixed the bug with the player animating like a complete retard
Deploying non buildingblock entities with planner tool
added flinches for bear and some more flinches for human.
autosprint after 2 seconds
each strike with eoka increases chances next strike will make it fire
fixed some warning msgs regarding flinches
You can remove unlocked locks from doors
improved the 3rd person running animations for pistol/rifle/rock
Added Igor anims ( excluding runs),clips & events
brightened the watersplash effect.
Added loader to test court
Deleting old Igor placeholder anim fbxs