251,115 Commits over 3,959 Days - 2.64cph!
Added per-instance seed offset to all decor spawners to increase cross-instance spread
Worked into run east intro & outro
Player now instantiates itself from Prefab, so that we don't have to pray that GameManager always does so first.
Don't throw unpushed realm errors outside of the editor
Updated EAC (no more kicks due to steam timeouts)
protocol++
Since Extensions is only used internally, I set it to protected.
Added mid-level jacket models, mats, and prefabs.
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
First pass at bone knife sounds
Reapplied reflection probe disable patch for OS X / Linux