250,135 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Prefab path fixes
10 Years Ago
Arid scene/biome/tod updates
10 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
10 Years Ago
Improved hit point on racket
10 Years Ago
More bundle fucking about
10 Years Ago
Lighthouse max check-in - new rock work.
10 Years Ago
Cleaned up the rackets folders
10 Years Ago
updated whale jump anim
10 Years Ago
updated whale jump anim source file
10 Years Ago
Updated plugins
10 Years Ago
Merged to trunk
10 Years Ago
Checking in broken code but need to refactor it a bit
10 Years Ago
More server profiling Changed how AI ticks to better ration timings
10 Years Ago
Updated TOD
10 Years Ago
Added gamepad trigger support required for Xbox
10 Years Ago
Fixing players not being able to walk through open doors
10 Years Ago
Changes to camera path needed for b14
10 Years Ago
Merge branch 'deploy' into ovr
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Documentation updated during deployment build 6950620a-eb79-4a91-8ca5-de6bb7ffbf9a.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[platformer] block goes to next phase when all sides pressed (doesnt do much yet)
10 Years Ago
Fixed controls page.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Documentation updated during deployment build e857e0b0-ec90-48c0-a34f-19cf220ef029.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added controls listing.
bot
10 Years Ago
Linux Build
10 Years Ago
Windows Build
10 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
10 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
10 Years Ago
[platformer] blocks try not to move a direction they cant
10 Years Ago
Whale anim meta
10 Years Ago
Added models, textures, and prefabs for human and chicken meat
10 Years Ago
[platformer] added spike sprites, started subclassing Block
10 Years Ago
Scene stuff.
10 Years Ago
Created abstract HEM classes to start generating floors proper and cool innit.
10 Years Ago
rabbit model done.
10 Years Ago
Merged to trunk
10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Snow.
10 Years Ago
Fixed OSX errors and warnings Updated OSX library
10 Years Ago
Added whale jump source file
10 Years Ago
updated whale game asset with skinned version, added jump anim
10 Years Ago
finished jail building, starting on rackets building, added wooden framework
10 Years Ago
Added native texture allocation, meant for optional dxt compressed cache Removed native pre pass render (deprecated) Added native pre pass readback and async histogram computation Updated Windows 64 and 32bit DLLs