250,114 Commits over 3,959 Days - 2.63cph!
Recompiled RustBuilder.exe
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
Don't forget to build the prefabs too(!)
Shaders should use a single bundle
New bundling system tests, cleanup
- Added a uGui ComboBox extension
- DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
Fixed invisible trees
Tweaked dedicated server timings
Snow mountain scene stuff.
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
[platformer] player can push the sides of blocks
Eagle anim import fixes, layer mask, mechanim tweaks.
Animals now like to avoid deep water.
The scene loading debug ui now actually work.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
Fix for occupied loot bug
Animals now only hunt when hungry and eat until they are full.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Can now open debug ui with F12 from any screen, and close it back down again.
Animals now gain calories from eating meat.
Merge branch 'master' of github.com:Facepunch/arcade
Animals can now eat corpses.
First pass legacy map port, terrain + splats + road
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fix for exception in web player builds due to the use of a Regex.
Post-build deployment, GUID: e75bbbd1-3b0e-454f-aa0b-e6c3a51b6063
Adding satellite dish game files and prefab
Darker concrete textures, backup of latest maxfile
fixed the chicken anim controller to use the Speed variable
Made better the player motor a bit. Still needs work.
Added eagle anim source files
Merged changes from main.
Added eagle look left/right/around anims
updated eagle mesh, rig & anims
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added method to automate a standalone development build.
Trunk merge - new building system
Made grass refresh context menu force a refresh even if a patch wasn't shifted
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Adding missing pillar icon
Fixed underwater color grading looking neon blue in the arid biome