249,659 Commits over 3,959 Days - 2.63cph!
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
Reverted procedural small; checked in by accident
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
"Sit on me" smart object now working, but seemingly anything beyond 1 subscriber and it bugs out a bit. Also the "force to position" is rather hard right now... need to fix that.
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
Time of Day update to 2.3.0
Deleted old bush and tree art
Added placeholder bushes to all forest types
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed waterpipe shotgun world model & updates to prefab
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Some prefab and scene updates
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
VertexPainter now saves mesh assets in the scene's asset directory (/Assets/Scenes/Working/Islands/island_name/). TerrainBlendObject now looks for Terrain as a child of parent transforms.
Working on the "Sit on me" Smart Object. Not quite there yet.
Added syringe world prefab
Updated TypeScript submodule.
Added TypeScript submodule.
Preparing to make TypeScript a submodule.
Added SmashBloxTS submodule.
Preparing to add SmashBloxTS submodule.
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
[SmashBloxTS] Refactored to make more use of coroutines.
Added blend trees to shotgun player holdtype
First attempt at fixing VertexPainter mesh color array replacement bug in b7
Made snow splat, splatSize, color and specGloss settings global
No longer cloning non-terrainBlend materials in terrainBlendObject
[SmashBloxTS] Fixed formatting.
[SmashBloxTS] Port complete.
[SmashBloxTS] Most of GameStage is now working.
Reverted disabling snow vertex offset
Temporarily disabling snow offset
Removed SetBindingInstance binding.
[SmashBloxTS] AttractStage now works!
Removed argument from Stage constructor.
Removed argument from Stage constructor.
Switched to Deferred rendering. Updated Player prefab. Texture changes.
Changed Before/StandardBlendWithTerrain to match terrain UVMIX and added tint to match grass layer
Can now place Location Of Interest SOs by right clicking on terrain while you have a unit selected, and that unit will automatically subscribe to the SO.
Scene updates. Nuked some old textures.
Fixed b8 compilation errors in Before/Standard shader set
Added explicit Terrain field to TerrainWeatherExtension; can be attached to other objects now, as long as the reference to the terrain is set
Merging in some shelved changes
TypeScript is getting dangerously close to working.
Integrated Smart Object "location of interest" with test scene.