userLorenz Junglascancel
reposbox-deathmatchcancel

36 Commits over 59 Days - 0.03cph!

7 Days Ago
Remove debug log
9 Days Ago
Fix some bot NREs
9 Days Ago
Don't collect stats for bots
11 Days Ago
Rat death texture is missing, set to color for now. Change benchmark lobbies to private
12 Days Ago
Capture time needed to spawn all players as StartDuration
12 Days Ago
Fix Curve ImmutableArrayList -> ImmutableArray change
12 Days Ago
Remove duplicate avatar
12 Days Ago
Wrap around index when accessing avatar array
12 Days Ago
Give bots random clothing Random but deterministic
12 Days Ago
Null check benchmark system
12 Days Ago
Forgot to sample every update Don't wait for round results when in benchmark mode
12 Days Ago
Don't attempt to load map after benchmark
12 Days Ago
Wait() isn't whitelisted
12 Days Ago
Add benchmark mode, runs a simulated bot match
12 Days Ago
Refactor Bot weapon selection
12 Days Ago
Run bot coroutines in FixedUpdate instead of Update/Frame
12 Days Ago
Forgot to commit this
12 Days Ago
Don't add camera noise to main camera caused by local bots Main/local player can now be controlled by bot controller Some tweaks to bot aim
14 Days Ago
Rework bot accuracy
15 Days Ago
Bots wait for navmesh to finish generating
15 Days Ago
Nerf bot aim Fix edge case where bot logic could get stuck attempting to pickup a weapon Bots can now shoot RPGs
15 Days Ago
Cleanup bot async task hierarchy Introduce behaviour tree like functionality by adding task executors RunSelector & RunBehaviour Cleanup task cancellation propagation
15 Days Ago
Add missing step arg to setting
15 Days Ago
Add GameSetting so you can create bot lobbies via menu Slightly nerf default bot settings
15 Days Ago
Iterate on Bots Bots now roam the map for pickups Bots can now use different weapons (this need more work in the future) Bots now have a more realistic aim pattern
16 Days Ago
Add Player MaxArmour and MaxHealth Add BasePickup.CanPickup and move some functionality from OnPickup there
34 Days Ago
Revert "Improve player spawn performance" so we can optimize for go clone/creation performance This reverts commit 318474ee16bf9e057c1e8fbc8e2ee7877cf4dcd2.
34 Days Ago
Improve player spawn performance, by enabling/disabling player go instead of destroy/create Before: Function Name: GameManager.SpawnPlayer Number of Functions: 22 Average: 9ms 448µs Median: 8ms 353µs After: Function Name: GameManager.SpawnPlayer Number of Functions: 21 Average: 4ms 945µs Median: 4ms 870µs
35 Days Ago
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
36 Days Ago
Remove duplicate key to fix resource compilation
36 Days Ago
Fix NRE for gluon gun, happened if player died before RPC was processed. Fixes sbox-deathmatch/issues/121
47 Days Ago
Gluon Hose Shader https://files.facepunch.com/lolleko/2025/February/07_14-11-LavishTinamou.mp4
53 Days Ago
Move some files Spawn players at the spawn point furthest away from other players
54 Days Ago
Optimize Player.Inherit 2.3ms -> 300μs. Could probably still be optimized more.
3 Months Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots
3 Months Ago
Add basic bots can be spawned via `bot_add <count>`