userLorenz Junglascancel
reposbox-deathmatchcancel

10 Commits over 31 Days - 0.01cph!

3 Days Ago
Revert "Improve player spawn performance" so we can optimize for go clone/creation performance This reverts commit 318474ee16bf9e057c1e8fbc8e2ee7877cf4dcd2.
3 Days Ago
Improve player spawn performance, by enabling/disabling player go instead of destroy/create Before: Function Name: GameManager.SpawnPlayer Number of Functions: 22 Average: 9ms 448µs Median: 8ms 353µs After: Function Name: GameManager.SpawnPlayer Number of Functions: 21 Average: 4ms 945µs Median: 4ms 870µs
4 Days Ago
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
5 Days Ago
Remove duplicate key to fix resource compilation
5 Days Ago
Fix NRE for gluon gun, happened if player died before RPC was processed. Fixes sbox-deathmatch/issues/121
15 Days Ago
Gluon Hose Shader https://files.facepunch.com/lolleko/2025/February/07_14-11-LavishTinamou.mp4
22 Days Ago
Move some files Spawn players at the spawn point furthest away from other players
23 Days Ago
Optimize Player.Inherit 2.3ms -> 300μs. Could probably still be optimized more.
45 Days Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots
45 Days Ago
Add basic bots can be spawned via `bot_add <count>`