214 Commits over 396 Days - 0.02cph!
Adjust max ammo
collision on pickup model
Weapon order
Weapon pickups
Updated shader with the new features added to shadergraph
https://files.facepunch.com/louie/1b0511b1/sbox-dev_LQpZHjYzau.png
Reapply emission + small clean up
More messing around with toon effect
https://files.facepunch.com/louie/1b2211b1/sbox-dev_SqQBfrGgAz.jpg
added white highlight to emission
https://files.facepunch.com/louie/1b2211b1/sbox-dev_AT4ROcdV0v.png
Lets use cool shadergraph shaders now
https://files.facepunch.com/louie/1b2211b1/sbox-dev_EmvsJ8DfUx.png
Use [Model] for weapon pickups
Added RPG pose and HoldTypePose to WeaponData
Adjust nailgun icon color
Updated Weaponlist styling
https://files.facepunch.com/louie/1b2011b1/sbox-dev_kjBXWPbBH6.png
Updated Ammo icons thanks to @lewisainslie
Lower starting slide boost
Added Weapon Color and Ammo Icon to weapon data
https://files.facepunch.com/louie/1b1611b1/sbox_0831.mp4
Adjusted lightning particle trail
_c's
lightning gun trail
Merge branch 'refactor' of sbox-boomer into refactor
Lower lightning gun on ads
Updated Dash screen effect
increase viewmodel fov
Hide railgun when ADS
Added missing ammo pickups
better jumping and dashing
slight walk controller tweak
move number sprites to different folder
set the music volume
the volume bar in the boomer settings wasn't setting the volume correctly
fixed models using the incorrect materials
vfx > shader
recompile all materials
correct coffin path
Update .addon
asset clean up
Fixed crosshair being in wrong pos
Added sound option to jumppad
Use world model for editor models
Compiled assets
Adjusted hud icons to match text