userMartyn Chapmancancel
branchrust_reboot/main/vm chainsaw updatecancel

10 Commits over 0 Days - ∞cph!

Yesterday
Fix chainsaw hit sounds not playing in first person
Yesterday
Plays the correct third person deploy sound
Yesterday
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
Yesterday
Merge from main
Yesterday
Fix merge conflicts
Yesterday
Merge from main
Yesterday
Chainsaw chain now moves in third person
Yesterday
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
2 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
6 Days Ago
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