branchrust_reboot/main/vm chainsaw updatecancel
12 Commits over 0 Days - ∞cph!
Fixes for hit particle timings
Fix chainsaw hit sounds not playing in first person
Plays the correct third person deploy sound
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
Chainsaw chain now moves in third person
- Fix for third person attack hit not playing whilst crouching
- Reload (unscrew cap) and chain pull sounds now play in third person
- Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
- Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
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