userMartyn Chapmancancel
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389 Commits over 214 Days - 0.08cph!

6 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
6 Days Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
7 Days Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
8 Days Ago
Add support for different animator override controllers per surface type on wallpaper tool
9 Days Ago
Merge from main
34 Days Ago
Merge from space_station_weapon_skin
34 Days Ago
Cherrypick from 139797
34 Days Ago
Cherrypick from 139793
34 Days Ago
Merge from main
35 Days Ago
Merge from space_station_weapon_skin
35 Days Ago
Merge from lr300_mag_drop
36 Days Ago
Merge from space_station_weapon_skin
37 Days Ago
Merge from naval_update
37 Days Ago
Merge from naval_missions
40 Days Ago
Remove repeated allocations from getting missions from the mission manifest
41 Days Ago
Merge from naval_update
41 Days Ago
Merge from naval_update
41 Days Ago
Fix issue causing low ammo indicator to be always on
42 Days Ago
Merge from main
43 Days Ago
Merge from remove_client_mission_state_requests
43 Days Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
43 Days Ago
Add 5s time cap to client requesting update to mission states
43 Days Ago
Merge from client_request_mission_states
43 Days Ago
Merge from space_station_weapon_skin
43 Days Ago
Fix warning spam on viewmodel
43 Days Ago
Boost visibility of display back elements
43 Days Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
43 Days Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
43 Days Ago
Merge from naval_update
44 Days Ago
Merge from naval_update
44 Days Ago
Merge from naval_missions
44 Days Ago
Rebuild phrases
44 Days Ago
Merge from main
44 Days Ago
Merge from naval_update
44 Days Ago
Dialogue adjustment for Floating Citizen
44 Days Ago
Dialogue fixes for Lumberjack and Floating Citizen
44 Days Ago
Merge from readout_animations_fix
44 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
44 Days Ago
Merge from /naval_update/lr300_space_display_animations
44 Days Ago
Merge from item_ownershipsshare_free
44 Days Ago
Free ownershipShared list if not null on Item pool reset
44 Days Ago
Make ammo readout animations work with new mesh renderers
44 Days Ago
Merge from changeset 138978 (mission change and leak fix)
44 Days Ago
Merge from naval_missions
44 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
44 Days Ago
Merge from naval_missions
44 Days Ago
Merge from changeset 138975 (another leak)
44 Days Ago
Another leak 💦🔧
44 Days Ago
Merge from changeset 138967 (fix leaky lists)
44 Days Ago
Merge from naval_missions