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1,303 Commits over 487 Days - 0.11cph!

1 Hour Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
Merge from npc_phone_debug_fix
Fix convar for accessing test NPC phone conversations
Yesterday
Smoother transition between viewmodel and predicted grenade when dropping
Yesterday
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Yesterday
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Yesterday
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Yesterday
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
Yesterday
Merge from main
Yesterday
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
4 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
4 Days Ago
Fix flare viewmodel attach anim
4 Days Ago
Merge from main
4 Days Ago
Merge from main
7 Days Ago
Merge from orbitcam_scrollwheel_hog
7 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
7 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
7 Days Ago
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7 Days Ago
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7 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
7 Days Ago
Merge from gamemode_clans_restrictions
7 Days Ago
Merge from gamemode_clans_restrictions
7 Days Ago
More changelog cleanup
7 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
7 Days Ago
Undo snuck in files
7 Days Ago
Cleanup softcore and hardcore changelogs
8 Days Ago
- Disable clan features in softcore, like they already are in hardcore - Add clan table as a restricted item in softcore and hardcore. You can't use them anyway - Fix tech trees showing restricted items. Saved me having to make a whole new tech tree for softcore just to hide the clan table - Fix the custom inspector stuff on ItemDefinition for setting a restricted item not working in all prefab modes - Add dictionary lookup for finding gamemode item restrictions
8 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
8 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
8 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
8 Days Ago
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8 Days Ago
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8 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
10 Days Ago
Initial setup of different ADS and recoil settings for weapon stock being deployed/collapsed
10 Days Ago
More prefab fixes
10 Days Ago
Item icon, delete some unused uzi fbx files at the root of the assets folder
10 Days Ago
Various prefab fixes
10 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Fix the editor freezing for like 5s when you first die This was due to us loading the prefab for pretty much every item that can kill you when you die in editor. This load happens at preprocess in builds Add PrefabInformation to some deployed thrown weapons so they still display correctly in the death screen
11 Days Ago
Merge from deathscreen_editor_fix
13 Days Ago
Merge from npc_phone_conversations
13 Days Ago
Add test conversation hidden behind admin convar to demo phone conversations S2P fishing villages