1,303 Commits over 487 Days - 0.11cph!
Predicted dropped grenades now inherit velocity and spin from the viewmodel
Merge from npc_phone_debug_fix
Fix convar for accessing test NPC phone conversations
Smoother transition between viewmodel and predicted grenade when dropping
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Initial commit for animal renaming
Port over work from hackweek_horse_naming
Can now rename horses, misc minor improvements for renaming chickens
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
Fix flare viewmodel attach anim
Merge from orbitcam_scrollwheel_hog
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input
Stops inventory hotbar from being cycled whilst zooming the camera
Setup 3p attach anims
Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
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Fix attached grenades having a delay until becoming visible
Attached grenades are visible once a "attach_reveal" viewmodel anim event fires
If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns
If the actual grenade is spawned before the event, hide the actual grenade until we get that event
Merge from gamemode_clans_restrictions
Merge from gamemode_clans_restrictions
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Cleanup softcore and hardcore changelogs
- Disable clan features in softcore, like they already are in hardcore
- Add clan table as a restricted item in softcore and hardcore. You can't use them anyway
- Fix tech trees showing restricted items. Saved me having to make a whole new tech tree for softcore just to hide the clan table
- Fix the custom inspector stuff on ItemDefinition for setting a restricted item not working in all prefab modes
- Add dictionary lookup for finding gamemode item restrictions
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims
Fixed a few that were out of sync
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
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Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
Initial setup of different ADS and recoil settings for weapon stock being deployed/collapsed
Item icon, delete some unused uzi fbx files at the root of the assets folder
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Fix the editor freezing for like 5s when you first die
This was due to us loading the prefab for pretty much every item that can kill you when you die in editor. This load happens at preprocess in builds
Add PrefabInformation to some deployed thrown weapons so they still display correctly in the death screen
Merge from deathscreen_editor_fix
Merge from npc_phone_conversations
Add test conversation hidden behind admin convar to demo phone conversations
S2P fishing villages