517 Commits over 245 Days - 0.09cph!
Fix null exception when quickly switching between paintball guns
Disable being able to wear headgear with paintball overalls due to balance issues
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls
- Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins
- Paintball overalls item icon now updates to show whatever colour that overalls item last had applied
- Removed an unnecessary allocation when saving mannequin protobuf data
- Fixed a pool leak in PlayerModel when updating overalls colour
Merge from deepsea_closed_fail_missions
Small code fixes
Rebuild phrases
Codegen and compile fixes
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Remove client error logs regarding mission objectives count being wrong
Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Fix pool leak from generating missions protobuf data
Update paintball ammo UI sounds and fix description localization key
Merge from naval_missions
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists
- Add an option for kills must be in a certain biome to kill objectives
- Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position
- Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
- Treasure chest spawned in deep sea as part of mission no longer destroys loot as it now no longer has troll loot
- Update mission provider dialogue so it makes better sense now that you pick up something decent
- Make the treasure chest it's own prefab rather than a variant
Merge from artist_pack_dlc
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup
- Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
Add DecalOffset component to allow decals to be offset along their relative y-axis
Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
Fix paintball and pistol ammo english strings
Merge from artist_pack_dlc
Fix paintball impact decals sometimes using generic bullet impacts
Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
Merge from naval_missions
Fix some weirdness with how missions were first getting loaded from player state on player entered game
Expand log if loaded objective count data is wrong
Fix issues with clearing missions when resetting player state
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager