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384 Commits over 183 Days - 0.09cph!

19 Days Ago
Merge from space_station_weapon_skin
19 Days Ago
Cherrypick from 139797
19 Days Ago
Cherrypick from 139793
19 Days Ago
Merge from main
20 Days Ago
Merge from space_station_weapon_skin
20 Days Ago
Merge from lr300_mag_drop
21 Days Ago
Merge from space_station_weapon_skin
22 Days Ago
Merge from naval_update
22 Days Ago
Merge from naval_missions
25 Days Ago
Remove repeated allocations from getting missions from the mission manifest
25 Days Ago
Merge from naval_update
26 Days Ago
Merge from naval_update
26 Days Ago
Fix issue causing low ammo indicator to be always on
26 Days Ago
Merge from main
27 Days Ago
Merge from remove_client_mission_state_requests
27 Days Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
27 Days Ago
Add 5s time cap to client requesting update to mission states
27 Days Ago
Merge from client_request_mission_states
28 Days Ago
Merge from space_station_weapon_skin
28 Days Ago
Fix warning spam on viewmodel
28 Days Ago
Boost visibility of display back elements
28 Days Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
28 Days Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
28 Days Ago
Merge from naval_update
28 Days Ago
Merge from naval_update
28 Days Ago
Merge from naval_missions
28 Days Ago
Rebuild phrases
28 Days Ago
Merge from main
28 Days Ago
Merge from naval_update
28 Days Ago
Dialogue adjustment for Floating Citizen
28 Days Ago
Dialogue fixes for Lumberjack and Floating Citizen
29 Days Ago
Merge from readout_animations_fix
29 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
29 Days Ago
Merge from /naval_update/lr300_space_display_animations
29 Days Ago
Merge from item_ownershipsshare_free
29 Days Ago
Free ownershipShared list if not null on Item pool reset
29 Days Ago
Make ammo readout animations work with new mesh renderers
29 Days Ago
Merge from changeset 138978 (mission change and leak fix)
29 Days Ago
Merge from naval_missions
29 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
29 Days Ago
Merge from naval_missions
29 Days Ago
Merge from changeset 138975 (another leak)
29 Days Ago
Another leak 💦🔧
29 Days Ago
Merge from changeset 138967 (fix leaky lists)
29 Days Ago
Merge from naval_missions
29 Days Ago
Fix leaky lists on the server relating to missions
29 Days Ago
Merge from naval_update
29 Days Ago
Merge from naval_update
29 Days Ago
Merge from naval_missions
29 Days Ago
Don't error log about out of bounds if mission has no rewards, just return