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1,244 Commits over 487 Days - 0.11cph!

5 Hours Ago
Merge from main
5 Hours Ago
Add clear anim events to flare
5 Hours Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
Fix viewmodel drop animations not playing for spectators
Delete unused firecrackers viewmodel prefab
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Merge from main
Yesterday
Don't raise boombox mission event for team members if they are not on the same mission
Yesterday
BoomBox shouldn't raise a mission event unless the instigator player has an active mission Misc code cleanup
Yesterday
Merge from wool_dialogue_fix
Yesterday
Post merge fixes
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Merge from lootmenu_distance_close
Yesterday
Merge from main
Yesterday
Merge from prisonerhood_audio_muffle
Yesterday
Merge from main
Yesterday
Merge from white_beegrenade_fix
Yesterday
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
Yesterday
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
Yesterday
Restore changes from 166730
Yesterday
Merge from main
Yesterday
Merge from main
7 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
7 Days Ago
Fix dialogue for purchasing calves appearing to be successful with insufficient scrap
7 Days Ago
Livestock vendor now says how much wool you need when you don't have enough wool to sell
7 Days Ago
If doing the underwater labs mission in a team, activating a boombox counts towards team members objective progress if they are currently in the same underwater lab Change TerrainPath.FindClosest to use SqrMagnitude2D instead of Distance2D
8 Days Ago
Merge from main
8 Days Ago
Allow optional objectives to be omitted from missions, essentially discarding the objective due to them being unable to be completed but still allowing the rest of the mission to be played through Allows underwater labs mission to be playable even if a lab has only 1 boombox
8 Days Ago
Merge from airwolf_repairable_pad
8 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
8 Days Ago
Merge from main
12 Days Ago
Fix a missing actionstring on one of the intro speech nodes
12 Days Ago
Merge from livestock_wool_conversation_fix
12 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree
12 Days Ago
Merge from livestock_deathfx_fix
12 Days Ago
Merge from livestock_deathfx_fix
12 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
12 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
13 Days Ago
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
13 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
13 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
13 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
13 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
14 Days Ago
Adjust F1 grenade drop clear anim event timings