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206 Commits over 183 Days - 0.05cph!

Yesterday
More progress on punch anim
2 Days Ago
Preparing more punch stuff in the animgraph
2 Days Ago
WIP right melee_punch attack animation
16 Days Ago
Citizen/animgraph: more work on melee_fists
16 Days Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
17 Days Ago
temp_punch animgraph
18 Days Ago
Deleting unintentional duplicate file Updated temp_punch
18 Days Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
18 Days Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
18 Days Ago
Added temporary punch first-person model/anims
19 Days Ago
Citizen/animgraph: rename melee to melee_punch
19 Days Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
19 Days Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
19 Days Ago
Citizen/animgraph: crouching melee punch idles
24 Days Ago
Citizen: added melee punching idles
25 Days Ago
Updated citizen MoBu characterization
29 Days Ago
Fix attempt for issue #652
30 Days Ago
Added disclaimer about bug under investigation in the graph
30 Days Ago
Source updates
30 Days Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
30 Days Ago
Reexported citizen.fbx as binary FBX instead of ASCII
31 Days Ago
Citizen/animgraph: added *_z parameters
32 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
33 Days Ago
Citizen/animgraph: pistol RH crouch
38 Days Ago
Citizen/animgraph: added Pistol RH reload
39 Days Ago
Set ACT_IDLE on all bird animations
40 Days Ago
Citizen/animgraph: work-in-progress Pistol RH variant
40 Days Ago
This bit of the bird model hadn't committed
43 Days Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
46 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
47 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
51 Days Ago
Citizen/animgraph: tweaks to menu exit state
51 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
52 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
53 Days Ago
Citizen/animgraph: various cleanup & fixes
54 Days Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
54 Days Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
57 Days Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
58 Days Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
2 Months Ago
Citizen source updates
2 Months Ago
Citizen/animgraph: added Shotgun draw anim
2 Months Ago
Citizen: updated Pistol/SMG draw animations
2 Months Ago
Citizen/animgraph: added draw animations to weapon branches
2 Months Ago
Citizen & animgraph updates
2 Months Ago
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
2 Months Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
2 Months Ago
Citizen source updates
2 Months Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
2 Months Ago
Updated CrouchWalkSE + low variant
2 Months Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game