userMaxime Lebledcancel

149 Commits over 122 Days - 0.05cph!

Update WalkN & CrouchWalkN
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Updated CrouchWalkN
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Yesterday
Running "Asset Cleanup" on sbox-rts
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2 Days Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
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2 Days Ago
Attack animations for Sniper & RPG
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4 Days Ago
Commented some ModelDoc nodes + removing old test anims
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4 Days Ago
Archiving old citizen V1
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4 Days Ago
Moving out the old V1 of the Citizen to the archives
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4 Days Ago
Citizen sources update
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4 Days Ago
Moving this source file to art repo
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6 Days Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
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6 Days Ago
Changed RPG/Sniper pose paths
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6 Days Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
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6 Days Ago
Added RPG/Sniper poses
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6 Days Ago
Further scaling adjustments on the weapons
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6 Days Ago
Deleted redundant bone on RPG
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6 Days Ago
Adjusted Sniper/RPG weapon meshes
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13 Days Ago
Source updates
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35 Days Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
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35 Days Ago
Troubleshooting recompile crash bug
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35 Days Ago
More misc. animgraph fixes & comments
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35 Days Ago
Enable arms IK when sitting down weaponless
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35 Days Ago
More comments and notes on the Animgraph Merge branch 'master' of sbox-game
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35 Days Ago
Switched the movement half of the Citizen animgraph back to a 9-way system
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36 Days Ago
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution
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37 Days Ago
Additive directional blend in noclip
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37 Days Ago
Temporary fix for Shotgun getting "Reloading" tag stuck on Early out for the Reloading tag in ReloadExit
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37 Days Ago
Added reload animation to shotgun Merge branch 'master' of sbox-game
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39 Days Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
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39 Days Ago
Added proper hitbox HITGROUPs to left/right arms/legs
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39 Days Ago
Source updates
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39 Days Ago
Improved shotgun attack animations + a few other minor tweaks
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39 Days Ago
Universal "carry anything" holdtype
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39 Days Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
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39 Days Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
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40 Days Ago
Source updates
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40 Days Ago
Work checkpoint
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40 Days Ago
HoldItem holdtype work in progress
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40 Days Ago
Unbroke the animgraph
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40 Days Ago
More animgraph updates
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40 Days Ago
Updating animgraph with new parameters
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41 Days Ago
Improvements to transitioning in/out of long idle states Fixed missing BoneMarkupData for ikrule bones, updated gitignore Added facial fidgets
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42 Days Ago
Source updates
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42 Days Ago
Updated animgraph with some fixes, added facial idle noise, updated pistol reload
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42 Days Ago
Added LOD1 to Citizen
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43 Days Ago
Source updates
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43 Days Ago
Citizen LOD 2&3
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43 Days Ago
Added LOD3 to Citizen (1.7k tris)
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43 Days Ago
Added LOD2 to Citizen (14k to 3k tris)
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43 Days Ago
Syncing citizen in sbox-game
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