userMaxime Lebledcancel

458 Commits over 518 Days - 0.04cph!

3 Days Ago
Necklace updated source files
3 Days Ago
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2) (Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
3 Days Ago
Citizen sources: documentation & fixes on the automatic morph splitting process
3 Days Ago
Citizen: fixed smile morphs (lipCornerPuller) not working
5 Days Ago
Reskinned necklace .max file
9 Days Ago
citizen_model.max: added selection sets for quicker LOD exports
9 Days Ago
Citizen: fixed FBX files using split per-vertex normals export This had no incidence on anything engine-side, but was very impractical for anyone who wanted to re-import the FBX files back into 3D software. Especially 3ds Max, which dealt with the files so catastrophically as to muster this sort of eldritch abomination, the likes of which I have never seen before in over 10 years of using Autodesk software: https://files.facepunch.com/maxlebled/1b1711b1/3dsmax_2022-09-16_21-14-28.mp4
10 Days Ago
Citizen skinning/tech update; unified both .max files back into a single one, fixes to morph shapes and other misc. things
10 Days Ago
Citizen: a batch of technical updates - Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model - Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap - Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active - Improved ragdoll settings - Other various misc. fixes
18 Days Ago
Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out
18 Days Ago
Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163.
20 Days Ago
Addendum to last commit: actually baked down the weight transfer on the skin cap
20 Days Ago
Skinned "tight ponytail"
25 Days Ago
Applied UV fix to Citizen LOD0
25 Days Ago
Citizen: updated skinning on LOD0 This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
26 Days Ago
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
26 Days Ago
... resaved as .max 2021
26 Days Ago
Citizen skinning update source files
31 Days Ago
Citizen: new skinning pass (torso, pelvis, kneecaps, elbows) Improvements around the pelvis-to-legs, pelvis-to-spine, and spine-to-neck areas. General softening of the torso. Slight topology changes around the kneecap and elbow helpers to improve volume retention further. (LOD0 only for now.)
39 Days Ago
Citizen source updates
40 Days Ago
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
41 Days Ago
Citizen/animgraph: updated attachments & small graph updates
45 Days Ago
Compiled content
45 Days Ago
Set physics substeps to 4, to prevent ragdoll "stretching" issues
45 Days Ago
Readded zombie attack facial expressions
45 Days Ago
Better handling of reload/lower_weapon states
45 Days Ago
Rescaled locomotion speeds so that the character takes longer, slower strides, instead of equally-fast but small strides
45 Days Ago
Increased number of physics substeps
45 Days Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
45 Days Ago
Animation improvements (part 2)
45 Days Ago
Animation improvements
45 Days Ago
Modulating walks by move_groundspeed
46 Days Ago
Animation speed tweaks
47 Days Ago
Zombie animgraph fixes (IK disable, walk fixes)
47 Days Ago
Zombie attack/idle/walk selectors
47 Days Ago
Barebones gutted animgraph for the zombies (not very functional yet)
47 Days Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
47 Days Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
47 Days Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
48 Days Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
52 Days Ago
Revenge voice lines
52 Days Ago
100 brand-new announcer voice lines (recorded with love)
53 Days Ago
Citizen/animgraph: fixed NoclipStart state
54 Days Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
55 Days Ago
Citizen/animgraph: moved facial animation to a subgraph + more cleanup
55 Days Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
59 Days Ago
Army Jacket skinning pass
2 Months Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
2 Months Ago
Cargo pants skinning pass
2 Months Ago
Hawaiian shirt skinning pass