userMaxime Lebledcancel

242 Commits over 275 Days - 0.04cph!

FPArms: animated twist bones demo
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
Yesterday
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
4 Days Ago
FPArms: added AO proxies autogenerated from hitboxes
5 Days Ago
FPArms: debug poses and updated constraints
5 Days Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
5 Days Ago
FPArms: helper constraints
5 Days Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
5 Days Ago
FPArms: bone markup data
5 Days Ago
First-person arms initial commit Merge branch 'master' of sbox
58 Days Ago
Citizen/animgraph: added flailing while airborne
2 Months Ago
Citizen/animgraph: pose/jump/land updates Merge branch 'master' of sbox
2 Months Ago
Citizen/animgraph: updated jump animation + other tweaks/fixes
2 Months Ago
Citizen/animgraph: updated landing
2 Months Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
2 Months Ago
Citizen/animgraph: updated jump anim and airborne poses+blends
2 Months Ago
Citizen/animgraph: updated Jump anim
2 Months Ago
Citizen/animgraph: must have been airborne for 150ms or longer for landing anim to be playable
3 Months Ago
Shotgun aim workarounds
3 Months Ago
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses Merge branch 'master' of sbox
3 Months Ago
Straight Down frame 11
3 Months Ago
Straight Down aim matrix experimentation Merge branch 'master' of sbox
3 Months Ago
Citizen source updates
3 Months Ago
Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug
3 Months Ago
Citizen/animgraph: VR fully overrides arms + voice float + etc.
3 Months Ago
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
3 Months Ago
Citizen/animgraph: changed skid bounds from 400 to 650
3 Months Ago
Citizen/animgraph: skid experiment
3 Months Ago
Updated sideman world model
3 Months Ago
Updated blaster world model Merge branch 'main' of sbox-hover
3 Months Ago
Removed silencer from sideman first-person model
3 Months Ago
Swapped scope on blaster first-person model + ran asset cleanup
3 Months Ago
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
3 Months Ago
On-the-fly delta compositing for melee_punch
3 Months Ago
Citizen right punch animation (complete)
3 Months Ago
More progress on punch anim
3 Months Ago
Preparing more punch stuff in the animgraph
3 Months Ago
WIP right melee_punch attack animation
4 Months Ago
Citizen/animgraph: more work on melee_fists
4 Months Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
4 Months Ago
temp_punch animgraph
4 Months Ago
Deleting unintentional duplicate file Updated temp_punch
4 Months Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
4 Months Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
4 Months Ago
Added temporary punch first-person model/anims
4 Months Ago
Citizen/animgraph: rename melee to melee_punch
4 Months Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
4 Months Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
4 Months Ago
Citizen/animgraph: crouching melee punch idles