952 Commits over 1,187 Days - 0.03cph!
Citizen/clothing: bucket helmet seam fix
Merge branch 'master' of sbox
Moved art sources into categorized folders reflecting the game folder hierarchy
Citizen/clothing: adding RenderMeshMarkup for previous clothing items that have a cut-down torso mesh
Citizen/clothing: (... and RenderMeshMarkup for the blue variant too)
Citizen/clothing: fixes to blue variant of v-neck t-shirt
Various Citizen & clothing source file updates
Citizen: ship "all-in-one" FBX with the game files
(The "all-in-one" FBX includes the head and its morphs, unlike the regular LOD0/1 FBX files, because we use a DMX file for this. We might as well put it in here so you don't have to go look for it on the wiki.)
Citizen/clothing: v-neck t-shirt skinning/LOD improvements & seam fix
Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0
Citizen: added ear_* bones
Citizen/clothing: various improvements
Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
Citizen/clothing: LOD3 updates
Merge branch 'master' of sbox
Clothing source file updates
Citizen/clothing: updated buttoned shirt LOD3
Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
Summer Shorts skinning pass source file
Citizen/clothing: summer shorts skinning update + clipping fix
Polo shirt source updates
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs)
Citizen clothing source updates
Citizen/clothing: misc. fixes
Citizen/clothing: buttoned shirt LODs
Citizen/clothing: buttoned shirt skinning pass
More Citizen source updates
Citizen: more misc. fixes
Citizen source updates (skinning, head UV fix)
Citizen: further updates & misc. fixes around the head & its shoulder seams
Previously updated clothing included in this commit
Recursively recompiled all assets
Citizen/clothing: also reflected flannel shirt changes onto blue variant
Flannel shirt skinning pass source file
Citizen/clothing: flannel shirt LOD2/3 remade
Posh dress skinning pass source file
Citizen/clothing: batch recursive recompile to reflect the removal of "m_pModelConfigList = null"
Citizen/clothing: flannel (& blue) shirt LOD0/LOD1 improvements & neck seam fix
Posh dress updated source files + some convenient exports to use as a base for skinning other clothing
Citizen/clothing: posh dress LOD3 remade
Citizen: LOD2/3 doesn't cull *_lower_* helpers anymore (see commit description)
Previously, *_lower_* helpers were included in the cull list. However, the bone constraints still get computed under the hood, and the influence of those helpers crosses a boundary between different body regions, which could cause a problem: a bonemerged item that includes its own copy of the body meshes (for culling reasons) would still get the constraint applied, but the rest of the original body wouldn't (by virtue of the helper influence having been culled), creating a very ugly and noticeable seam.
Citizen/clothing: posh dress LOD2 remade
Citizen/clothing: posh dress skinning improvements + neck seam fix
Citizen/clothing: necklace LOD2 is in fact 3, not 2
Necklace updated source files
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2)
(Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
Citizen sources: documentation & fixes on the automatic morph splitting process
Citizen: fixed smile morphs (lipCornerPuller) not working
Reskinned necklace .max file
citizen_model.max: added selection sets for quicker LOD exports