969 Commits over 1,249 Days - 0.03cph!
Citizen/clothing: disabled jiggle on hard hat
Moving this to its proper folder
scale_height feature input pose sources
Citizen/animgraph: added duck height corrective for the scale_height (hack week) feature
Because if you're shorter, you need to crouch less, and if you're taller, you need to crouch more.
Citizen/animgraph: in post-scale_height blend output, nullify pelvis position delta while sitting
Citizen/animgraph: scale_height (hack week!) now scales the position of IK feet as well (stride length, poses...)
Citizen: dynamically adjust position of lower arm helpers + improved behaviour
The constraint... or rather, its result... is now biased towards staying closer to the end of the limb, which preserves the natural curve better.
Citizen: dynamically adjust position of lower leg helpers
Citizen: adjusted how limbs scale with height
Citizen/animgraph: first draft of scale_height feature
https://files.facepunch.com/maxlebled/1b0811b1/scale_height_first_draft.webm
Jumpsuit updated sources (again)
Citizen/clothing: minor jumpsuit tweaks
Menu: more adjustments to avatar panel + tweaked eye look
Menu: center the avatar panel again, by accounting for the left vertical bar
(It also looks nicer with 21:9 now.)
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
Citizen/clothing: bucket helmet seam fix
Merge branch 'master' of sbox
Moved art sources into categorized folders reflecting the game folder hierarchy
Citizen/clothing: adding RenderMeshMarkup for previous clothing items that have a cut-down torso mesh
Citizen/clothing: (... and RenderMeshMarkup for the blue variant too)
Citizen/clothing: fixes to blue variant of v-neck t-shirt
Various Citizen & clothing source file updates
Citizen: ship "all-in-one" FBX with the game files
(The "all-in-one" FBX includes the head and its morphs, unlike the regular LOD0/1 FBX files, because we use a DMX file for this. We might as well put it in here so you don't have to go look for it on the wiki.)
Citizen/clothing: v-neck t-shirt skinning/LOD improvements & seam fix
Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0
Citizen: added ear_* bones
Citizen/clothing: various improvements
Citizen: LOD0/1 don't compress tangents/texcoords anymore, fixing shading seams
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
Citizen/clothing: LOD3 updates
Merge branch 'master' of sbox
Clothing source file updates
Citizen/clothing: updated buttoned shirt LOD3
Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
Summer Shorts skinning pass source file
Citizen/clothing: summer shorts skinning update + clipping fix
Polo shirt source updates
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs)
Citizen clothing source updates
Citizen/clothing: misc. fixes
Citizen/clothing: buttoned shirt LODs
Citizen/clothing: buttoned shirt skinning pass
More Citizen source updates
Citizen: more misc. fixes
Citizen source updates (skinning, head UV fix)
Citizen: further updates & misc. fixes around the head & its shoulder seams
Previously updated clothing included in this commit
Recursively recompiled all assets