userMaxime Lebledcancel

880 Commits over 1,005 Days - 0.04cph!

1 Year Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
1 Year Ago
Animation improvements (part 2)
1 Year Ago
Animation improvements
1 Year Ago
Modulating walks by move_groundspeed
1 Year Ago
Animation speed tweaks
1 Year Ago
Zombie animgraph fixes (IK disable, walk fixes)
1 Year Ago
Zombie attack/idle/walk selectors
1 Year Ago
Barebones gutted animgraph for the zombies (not very functional yet)
1 Year Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
1 Year Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
1 Year Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
1 Year Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
1 Year Ago
Revenge voice lines
1 Year Ago
100 brand-new announcer voice lines (recorded with love)
1 Year Ago
Citizen/animgraph: fixed NoclipStart state
1 Year Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
1 Year Ago
Citizen/animgraph: moved facial animation to a subgraph + more cleanup
1 Year Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
1 Year Ago
Army Jacket skinning pass
1 Year Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
1 Year Ago
Cargo pants skinning pass
1 Year Ago
Hawaiian shirt skinning pass
1 Year Ago
Citizen/animgraph: updated Rifle/SMG branch to use new deploys & fix IK (Also fixed a weightlist error.) Merge branch 'master' of sbox
1 Year Ago
Citizen/animgraph: added aim pitch component for movement animations See comments inside the animgraph group for thorough explanation.
1 Year Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
1 Year Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
1 Year Ago
Citizen: recompiled AO proxies
1 Year Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
1 Year Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
1 Year Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
1 Year Ago
Citizen/animgraph: hooked up swimming idle anim
1 Year Ago
Citizen source updates
1 Year Ago
Citizen: fixed LOD3 eyes + more animgraph comments
1 Year Ago
Citizen/animgraph: added new parameters
1 Year Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
1 Year Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
1 Year Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
1 Year Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
1 Year Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
1 Year Ago
Citizen/animgraph: fixed pose choice weights
1 Year Ago
Citizen/animgraph: added IdlePose_07R/L, added more weightlists, added more comments
1 Year Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
1 Year Ago
Citizen/animgraph: added SitPose_02 R/L
1 Year Ago
Citizen: fixed hierarchical corruption in AnimationList prefab (And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.) Merge branch 'master' of sbox
1 Year Ago
Citizen/animgraph: added SitPose_01
1 Year Ago
Citizen: hand hitboxes cover more of the hand now (It was very small before.) Citizen/animgraph: sit idle motion & fixes - Added look chains & idle breathing to sitting. - The "none" weapon branch now has a reset blocker which, it turns out, is now needed since the look/aim stuff was moved much earlier in the graph and isn't here anymore to block reset signals coming from the 2nd "holdtype" selector node. This fixes sitting bugging out if sitting with a weapon & going back to being weaponless.
1 Year Ago
The engine seems very insistent that these vtex files should be deleted
1 Year Ago
Citizen/animgraph: let sit_offset_height affect model-space IK targets
1 Year Ago
Citizen/animgraph: changes to sitting - The "b_sit" boolean is out, replaced by the "sit" enum. 1 = sitting normally, in any seat-like circumstances, and 2 = sitting on the ground, with its own set of poses. - Added the "sit_offset_height" float, active only if sit = 1, to let you adjust the height, currently with a range of -12 to +12. - Added the "sit_pose" float, to let you choose a sitting pose in either state. No randomization here, 0 = a default pose. - The sit stuff is now in a subgraph; this is a good place to start dogfooding it.
1 Year Ago
Citizen/animgraph: idle updates + sit fixes