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215 Commits over 183 Days - 0.05cph!

Citizen/animgraph: changed skid bounds from 400 to 650
Yesterday
Citizen/animgraph: skid experiment
Yesterday
Updated sideman world model
Yesterday
Updated blaster world model Merge branch 'main' of sbox-hover
Yesterday
Removed silencer from sideman first-person model
Yesterday
Swapped scope on blaster first-person model + ran asset cleanup
3 Days Ago
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
5 Days Ago
On-the-fly delta compositing for melee_punch
6 Days Ago
Citizen right punch animation (complete)
8 Days Ago
More progress on punch anim
9 Days Ago
Preparing more punch stuff in the animgraph
10 Days Ago
WIP right melee_punch attack animation
23 Days Ago
Citizen/animgraph: more work on melee_fists
23 Days Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
24 Days Ago
temp_punch animgraph
25 Days Ago
Deleting unintentional duplicate file Updated temp_punch
25 Days Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
25 Days Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
26 Days Ago
Added temporary punch first-person model/anims
26 Days Ago
Citizen/animgraph: rename melee to melee_punch
26 Days Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
26 Days Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
27 Days Ago
Citizen/animgraph: crouching melee punch idles
32 Days Ago
Citizen: added melee punching idles
33 Days Ago
Updated citizen MoBu characterization
36 Days Ago
Fix attempt for issue #652
37 Days Ago
Added disclaimer about bug under investigation in the graph
37 Days Ago
Source updates
38 Days Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
38 Days Ago
Reexported citizen.fbx as binary FBX instead of ASCII
39 Days Ago
Citizen/animgraph: added *_z parameters
40 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
41 Days Ago
Citizen/animgraph: pistol RH crouch
46 Days Ago
Citizen/animgraph: added Pistol RH reload
47 Days Ago
Set ACT_IDLE on all bird animations
47 Days Ago
Citizen/animgraph: work-in-progress Pistol RH variant
48 Days Ago
This bit of the bird model hadn't committed
51 Days Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
54 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
54 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
58 Days Ago
Citizen/animgraph: tweaks to menu exit state
58 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
59 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
2 Months Ago
Citizen/animgraph: various cleanup & fixes
2 Months Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
2 Months Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
2 Months Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
2 Months Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
2 Months Ago
Citizen source updates
2 Months Ago
Citizen/animgraph: added Shotgun draw anim