896 Commits over 1,126 Days - 0.03cph!
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
Attack animations for Sniper & RPG
Commented some ModelDoc nodes + removing old test anims
Moving out the old V1 of the Citizen to the archives
Moving this source file to art repo
Changed RPG/Sniper pose paths
Merge branch 'master' of sbox-rts
Changed RPG/Sniper pose paths
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Further scaling adjustments on the weapons
Deleted redundant bone on RPG
Adjusted Sniper/RPG weapon meshes
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
Troubleshooting recompile crash bug
More misc. animgraph fixes & comments
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution
Additive directional blend in noclip
Temporary fix for Shotgun getting "Reloading" tag stuck on
Early out for the Reloading tag in ReloadExit
Added reload animation to shotgun
Merge branch 'master' of sbox-game
Added "low crouching" poses to all holdtypes that didn't have one yet
Added proper hitbox HITGROUPs to left/right arms/legs
Improved shotgun attack animations + a few other minor tweaks
Universal "carry anything" holdtype
Added throw animations for HoldItem + other changes
2 variants for left-handed & right-handed, only one for 2-handed.
Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
HoldItem holdtype work in progress
Updating animgraph with new parameters
Improvements to transitioning in/out of long idle states
Fixed missing BoneMarkupData for ikrule bones, updated gitignore
Added facial fidgets
Updated animgraph with some fixes, added facial idle noise, updated pistol reload
Added LOD3 to Citizen (1.7k tris)
Added LOD2 to Citizen (14k to 3k tris)
Syncing citizen in sbox-game
Trigger facial animation when attacking
Implemented "long idle" to the pistol branch
If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
Turret fire animation with animgraph parameter