userMaxime Lebledcancel

896 Commits over 1,126 Days - 0.03cph!

3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Attack animations for Sniper & RPG
3 Years Ago
Commented some ModelDoc nodes + removing old test anims
3 Years Ago
Archiving old citizen V1
3 Years Ago
Moving out the old V1 of the Citizen to the archives
3 Years Ago
Citizen sources update
3 Years Ago
Moving this source file to art repo
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Changed RPG/Sniper pose paths
3 Years Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
3 Years Ago
Added RPG/Sniper poses
3 Years Ago
Further scaling adjustments on the weapons
3 Years Ago
Deleted redundant bone on RPG
3 Years Ago
Adjusted Sniper/RPG weapon meshes
3 Years Ago
Source updates
3 Years Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
3 Years Ago
Troubleshooting recompile crash bug
3 Years Ago
More misc. animgraph fixes & comments
3 Years Ago
Enable arms IK when sitting down weaponless
3 Years Ago
More comments and notes on the Animgraph Merge branch 'master' of sbox-game
3 Years Ago
Switched the movement half of the Citizen animgraph back to a 9-way system
3 Years Ago
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution
3 Years Ago
Additive directional blend in noclip
3 Years Ago
Temporary fix for Shotgun getting "Reloading" tag stuck on Early out for the Reloading tag in ReloadExit
3 Years Ago
Added reload animation to shotgun Merge branch 'master' of sbox-game
3 Years Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
3 Years Ago
Added proper hitbox HITGROUPs to left/right arms/legs
3 Years Ago
Source updates
3 Years Ago
Improved shotgun attack animations + a few other minor tweaks
3 Years Ago
Universal "carry anything" holdtype
3 Years Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
3 Years Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
3 Years Ago
Source updates
3 Years Ago
Work checkpoint
3 Years Ago
HoldItem holdtype work in progress
3 Years Ago
Unbroke the animgraph
3 Years Ago
More animgraph updates
3 Years Ago
Updating animgraph with new parameters
3 Years Ago
Improvements to transitioning in/out of long idle states Fixed missing BoneMarkupData for ikrule bones, updated gitignore Added facial fidgets
3 Years Ago
Source updates
3 Years Ago
Updated animgraph with some fixes, added facial idle noise, updated pistol reload
3 Years Ago
Added LOD1 to Citizen
3 Years Ago
Source updates
3 Years Ago
Citizen LOD 2&3
3 Years Ago
Added LOD3 to Citizen (1.7k tris)
3 Years Ago
Added LOD2 to Citizen (14k to 3k tris)
3 Years Ago
Syncing citizen in sbox-game
3 Years Ago
Trigger facial animation when attacking
3 Years Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
3 Years Ago
Turret fire animation with animgraph parameter