userMaxime Lebledcancel

1,028 Commits over 1,340 Days - 0.03cph!

3 Years Ago
Citizen/animgraph: updated landing
3 Years Ago
Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes)
3 Years Ago
Citizen/animgraph: updated jump anim and airborne poses+blends
3 Years Ago
Citizen/animgraph: updated Jump anim
3 Years Ago
Citizen/animgraph: must have been airborne for 150ms or longer for landing anim to be playable
3 Years Ago
Shotgun aim workarounds
3 Years Ago
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses Merge branch 'master' of sbox
3 Years Ago
Straight Down frame 11
3 Years Ago
Straight Down aim matrix experimentation Merge branch 'master' of sbox
3 Years Ago
Citizen source updates
3 Years Ago
Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug
3 Years Ago
Citizen/animgraph: VR fully overrides arms + voice float + etc.
3 Years Ago
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
3 Years Ago
Citizen/animgraph: changed skid bounds from 400 to 650
3 Years Ago
Citizen/animgraph: skid experiment
3 Years Ago
Updated sideman world model
3 Years Ago
Updated blaster world model Merge branch 'main' of sbox-hover
3 Years Ago
Removed silencer from sideman first-person model
3 Years Ago
Swapped scope on blaster first-person model + ran asset cleanup
3 Years Ago
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
3 Years Ago
On-the-fly delta compositing for melee_punch
3 Years Ago
Citizen right punch animation (complete)
3 Years Ago
More progress on punch anim
3 Years Ago
Preparing more punch stuff in the animgraph
3 Years Ago
WIP right melee_punch attack animation
3 Years Ago
Citizen/animgraph: more work on melee_fists
3 Years Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
3 Years Ago
temp_punch animgraph
3 Years Ago
Deleting unintentional duplicate file Updated temp_punch
3 Years Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
3 Years Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
3 Years Ago
Added temporary punch first-person model/anims
3 Years Ago
Citizen/animgraph: rename melee to melee_punch
3 Years Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
3 Years Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
3 Years Ago
Citizen/animgraph: crouching melee punch idles
3 Years Ago
Citizen: added melee punching idles
3 Years Ago
Updated citizen MoBu characterization
3 Years Ago
Fix attempt for issue #652
3 Years Ago
Added disclaimer about bug under investigation in the graph
3 Years Ago
Source updates
3 Years Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
3 Years Ago
Reexported citizen.fbx as binary FBX instead of ASCII
3 Years Ago
Citizen/animgraph: added *_z parameters
3 Years Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
3 Years Ago
Citizen/animgraph: pistol RH crouch
3 Years Ago
Citizen/animgraph: added Pistol RH reload
3 Years Ago
Set ACT_IDLE on all bird animations
3 Years Ago
Citizen/animgraph: work-in-progress Pistol RH variant
3 Years Ago
This bit of the bird model hadn't committed