1,016 Commits over 1,340 Days - 0.03cph!
Citizen/animgraph: added Shotgun draw anim
Citizen: updated Pistol/SMG draw animations
Citizen/animgraph: added draw animations to weapon branches
Citizen & animgraph updates
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
Updated CrouchWalkSE + low variant
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names
Merge branch 'master' of sbox-game
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
Updated CrouchWalkE + added low variant
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
b_vr sets arms to follow modelspace IK targets
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
Added CrouchWalkLow N & S
Updated CrouchWalkS & related processing prefab
Update WalkN & CrouchWalkN
Running "Asset Cleanup" on sbox-rts
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
Attack animations for Sniper & RPG
Commented some ModelDoc nodes + removing old test anims
Moving out the old V1 of the Citizen to the archives
Moving this source file to art repo
Changed RPG/Sniper pose paths
Merge branch 'master' of sbox-rts
Changed RPG/Sniper pose paths
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Further scaling adjustments on the weapons
Deleted redundant bone on RPG
Adjusted Sniper/RPG weapon meshes
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
Troubleshooting recompile crash bug
More misc. animgraph fixes & comments
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution
Additive directional blend in noclip
Temporary fix for Shotgun getting "Reloading" tag stuck on
Early out for the Reloading tag in ReloadExit
Added reload animation to shotgun
Merge branch 'master' of sbox-game
Added "low crouching" poses to all holdtypes that didn't have one yet
Added proper hitbox HITGROUPs to left/right arms/legs
Improved shotgun attack animations + a few other minor tweaks
Universal "carry anything" holdtype