userMaxime Lebledcancel

1,028 Commits over 1,340 Days - 0.03cph!

3 Years Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
3 Years Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
3 Years Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
3 Years Ago
Citizen/animgraph: tweaks to menu exit state
3 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
3 Years Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
3 Years Ago
Citizen/animgraph: various cleanup & fixes
3 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
3 Years Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Citizen source updates
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Citizen: updated Pistol/SMG draw animations
3 Years Ago
Citizen/animgraph: added draw animations to weapon branches
3 Years Ago
Citizen & animgraph updates
3 Years Ago
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
3 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
3 Years Ago
Citizen source updates
3 Years Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
3 Years Ago
Updated CrouchWalkSE + low variant
3 Years Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
3 Years Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
3 Years Ago
Updated CrouchWalkE + added low variant
3 Years Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
3 Years Ago
b_vr sets arms to follow modelspace IK targets
3 Years Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
3 Years Ago
Added CrouchWalkLow N & S
3 Years Ago
Updated CrouchWalkS & related processing prefab
3 Years Ago
Update WalkN & CrouchWalkN
3 Years Ago
Updated CrouchWalkN
3 Years Ago
Running "Asset Cleanup" on sbox-rts
3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Attack animations for Sniper & RPG
3 Years Ago
Commented some ModelDoc nodes + removing old test anims
3 Years Ago
Archiving old citizen V1
3 Years Ago
Moving out the old V1 of the Citizen to the archives
3 Years Ago
Citizen sources update
3 Years Ago
Moving this source file to art repo
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Changed RPG/Sniper pose paths
3 Years Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
3 Years Ago
Added RPG/Sniper poses
3 Years Ago
Further scaling adjustments on the weapons
3 Years Ago
Deleted redundant bone on RPG
3 Years Ago
Adjusted Sniper/RPG weapon meshes
3 Years Ago
Source updates
3 Years Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
3 Years Ago
Troubleshooting recompile crash bug
3 Years Ago
More misc. animgraph fixes & comments