userMaxime Lebledcancel

1,074 Commits over 1,430 Days - 0.03cph!

4 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
4 Years Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
4 Years Ago
Citizen/animgraph: various cleanup & fixes
4 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
4 Years Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
4 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
4 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
4 Years Ago
Citizen source updates
4 Years Ago
Citizen/animgraph: added Shotgun draw anim
4 Years Ago
Citizen: updated Pistol/SMG draw animations
4 Years Ago
Citizen/animgraph: added draw animations to weapon branches
4 Years Ago
Citizen & animgraph updates
4 Years Ago
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
4 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
4 Years Ago
Citizen source updates
4 Years Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
4 Years Ago
Updated CrouchWalkSE + low variant
4 Years Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
4 Years Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
4 Years Ago
Updated CrouchWalkE + added low variant
4 Years Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
4 Years Ago
b_vr sets arms to follow modelspace IK targets
4 Years Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
4 Years Ago
Added CrouchWalkLow N & S
4 Years Ago
Updated CrouchWalkS & related processing prefab
4 Years Ago
Update WalkN & CrouchWalkN
4 Years Ago
Updated CrouchWalkN
4 Years Ago
Running "Asset Cleanup" on sbox-rts
4 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
4 Years Ago
Attack animations for Sniper & RPG
4 Years Ago
Commented some ModelDoc nodes + removing old test anims
4 Years Ago
Archiving old citizen V1
4 Years Ago
Moving out the old V1 of the Citizen to the archives
4 Years Ago
Citizen sources update
4 Years Ago
Moving this source file to art repo
4 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
4 Years Ago
Changed RPG/Sniper pose paths
4 Years Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
4 Years Ago
Added RPG/Sniper poses
4 Years Ago
Further scaling adjustments on the weapons
4 Years Ago
Deleted redundant bone on RPG
4 Years Ago
Adjusted Sniper/RPG weapon meshes
4 Years Ago
Source updates
4 Years Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
4 Years Ago
Troubleshooting recompile crash bug
4 Years Ago
More misc. animgraph fixes & comments
4 Years Ago
Enable arms IK when sitting down weaponless
4 Years Ago
More comments and notes on the Animgraph Merge branch 'master' of sbox-game
4 Years Ago
Switched the movement half of the Citizen animgraph back to a 9-way system
4 Years Ago
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution