1,074 Commits over 1,430 Days - 0.03cph!
Citizen/animgraph: added menu_exit_panic & idle_states enum
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
Citizen/animgraph: various cleanup & fixes
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
Citizen/animgraph: proper reset signalling on the weapon aim SMs
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
Citizen/animgraph: added Shotgun draw anim
Citizen: updated Pistol/SMG draw animations
Citizen/animgraph: added draw animations to weapon branches
Citizen & animgraph updates
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
Updated CrouchWalkSE + low variant
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names
Merge branch 'master' of sbox-game
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
Updated CrouchWalkE + added low variant
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
b_vr sets arms to follow modelspace IK targets
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
Added CrouchWalkLow N & S
Updated CrouchWalkS & related processing prefab
Update WalkN & CrouchWalkN
Running "Asset Cleanup" on sbox-rts
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
Attack animations for Sniper & RPG
Commented some ModelDoc nodes + removing old test anims
Moving out the old V1 of the Citizen to the archives
Moving this source file to art repo
Changed RPG/Sniper pose paths
Merge branch 'master' of sbox-rts
Changed RPG/Sniper pose paths
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Further scaling adjustments on the weapons
Deleted redundant bone on RPG
Adjusted Sniper/RPG weapon meshes
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
Troubleshooting recompile crash bug
More misc. animgraph fixes & comments
Enable arms IK when sitting down weaponless
More comments and notes on the Animgraph
Merge branch 'master' of sbox-game
Switched the movement half of the Citizen animgraph back to a 9-way system
Long idle poses for Shotgun & SMG (not hooked up yet) & preliminary work for new motion solution