6,993 Commits over 2,771 Days - 0.11cph!
Error on virtual RPC method
Fix grenade and tripmine ammo counting in multiplayer
Load Sandbox.Analyzers in addons, fix some sln shit for no reason
Preserve more whitespace in console (fixes up arrows on compile errors)
Bring back explosion and rocket trail effects
Fix generics in compiler proxy, reduce duplication in grenade and tripmine
Add my path to CookContent, remove nocompile
Vector3Range doesn't exist anymore
Bit of weapon cleanup, add rocket launcher pickup
Add tripmine pickups and let us use them
Fix grenade in multiplayer
Split consumables when dropping
Limit consumable amount, add pickup notifications
Don't require base.Tick in HudComponent
Catch and log exceptions thrown in tasks
Remove damage from armour before health
Some grenade shit
Don't immediately delete other instance's temp folder
Fix compiler error about async in generated code
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Rename sync context and task scheduler, they aren't unreal specific
Fix "this" type for plain native defs
Allow other def files to be included
Run the webcon server on the thread pool
BindingGen generates the check for these now
Automatic null checking for unreal types
Fix player states not being removed
Replicate inventory using NetworkEntityReference
Add entity serializer, fix ImmutableList serialization
More generic network serialization
Add back List<T> serializing
Add a delay task that uses game time, remove old UObject map
Defer creation of InventoryPackage trigger until it can be picked up
Cleanup static field replacement, skip static compiler generated types
Bringing changes over from SandboxGame
Fix Gamemode.Current becoming null after hotload