userlamalovecancel

3,575 Commits over 2,557 Days - 0.06cph!

33 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
33 Minutes Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
1 Hour Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix client+server compile
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Fix asset scenes never finishing loading when running as server
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Remove debug file
Yesterday
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Server compile fixes
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Merge from main
Yesterday
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
Yesterday
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
Yesterday
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
2 Days Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
3 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
3 Days Ago
Fix some collision meshes not being R/W
4 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
4 Days Ago
Merge from main
4 Days Ago
WIP using scenes to speed up asset warmup
6 Days Ago
Merge from main
6 Days Ago
Merge from fix_eager_cctor
7 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
8 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
8 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
11 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
11 Days Ago
Remove unnecessary things related to SyncVars source generator
19 Days Ago
Merge from trimmed_asset_warmup
19 Days Ago
Enabled R/W on a few collision meshes that need it
20 Days Ago
Merge from trimmed_asset_warmup - updated to main
20 Days Ago
Merge from main
20 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
20 Days Ago
Merge from trimmed_asset_warmup
20 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
20 Days Ago
Fix some prefab issues from older merges
21 Days Ago
Merge from trimmed_asset_warmup
21 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
21 Days Ago
Merge from trimmed_asset_warmup
21 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
21 Days Ago
Merge from main
22 Days Ago
Manifest
22 Days Ago
Merge from trimmed_asset_warmup
22 Days Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
23 Days Ago
Manifest