6,996 Commits over 2,802 Days - 0.10cph!
Update translations with new monuments
Refactor to use react-class-model from npm
Fix type error in equals()
Switch dependencies to peerDependencies, version bump
Update items
Update translations
Move the vending machine and tool cupboard icons up on the icon list
WIP updating to expo-notifications
SDK 39 upgrade
Handle errors in notification handler code
Sentry update fixes
Workaround in-app notifications being silent after upgrading to the new notifications API
Update items
Update translations
▆▊▍▆▍▊▍▍ ▇▋▌▄▌▍▌▍▍.▍▆▍.█▍▍.▋▉█▌█▋▌▅▆...▍▅▌█▆, ▍▄██▍▄▉ █▋'▋ ▊▇▋▊▍ ▊▌█▇▊▅?
▊▋▌▊▉▍▊█ ▍▊▉ ▋▋▇▋▄ ▊▅▆▋▄ ▅█▋▆▉▆▉▌█▍
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
Push bones out on spawn (fixes spawning clipped)
Some more optimization
Add an option to disable shape keeping below a certain bone depth
Limit the number of cloth instances that can run per frame
Increase collision radius
Fix player preview not showing cloth
Fix broken cloth on ragdolls
Remove bone position rewriting because we snapshot the default pose correctly now
Add dead zone extent parameter
Allow the inspector to edit things without hitting the cache
Disable LOD0 completely when at a decent distance
Probably fix cloth component removal errors on server
Fix cloth shape being affected by the player's current pose
Tiny optimization
Fix cloth glitching out a bit when entering a parenting volume
Make collisions work 95% better when parented
Progress on getting things working when parented/mounted
Some more optimization
Disable updating on the player preview when it's not open
Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
Drop iterations down to 1 (from 2)
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
WIP updating to expo-notifications
SDK 39 upgrade
Handle errors in notification handler code
Sentry update fixes
Workaround in-app notifications being silent after upgrading to the new notifications API
SDK 39 upgrade
Handle errors in notification handler code
Sentry update fixes
Workaround in-app notifications being silent after upgrading to the new notifications API
WIP updating to expo-notifications
█▆▉ ▊▍▇▉▆▊▊▄▆█▅ ▄▍█▍▉▌▋█ ▊▅▍ ▇▊█▌▇▌▍█, ▇▇▊▋▅▋ ▄▆▇▋█▉▉▄▌▍ █▆▇▆█▉ ▄▊ █▊▊▊▄█▇
█▊▅▆▄▉ ▊▆█▍▉ ▊▅▄▊▊ ▊▊█▄ ▉▍▆█▌▄▍▆▆ ▋▅█▊▆▊▉▄, ▋█▍ ▊▋▊▆▉▋█▋▋▅▄█ ▌▄▅ ██▋█▄▊▇ ▍▊▌▅▄▌█
Fix broken LOD rendering due to root bone and mappings being saved wrong
Move the vending machine and tool cupboard icons up on the icon list
Allow deploying storage monitors onto vending machines
Fix some more clipping and issues with getting stuck
Fix bones spawning in the wrong spot
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
Some progress on enhanced collisions
Get rid of a bunch of pointless code (should improve perf a bit too)