6,996 Commits over 2,802 Days - 0.10cph!
Codegen to fix merge issue
Merge from platform_types
Disable AnimatorLOD in spectator builds
Disable occlusion culling when the render controller initializes
Hide spectator from snapshots
Disable foliage and decor refresh because they don't get rendered
Move the sky so it doesn't render weird
Update LODs when rendering CCTV, validate images properly too
Add support for multiple job assignments per client
Stripping down the CCTV render code
Close the game when the spectator client disconnects, if it auto connected to a server
Spawn spectator players in the sky (with noclip+god mode)
Build config for spectator client
Fix issues with connecting using the spectator build
Fix LocalPlayer not being set
Spectator clients can connect now, kind of
WIP spectator networking stuff
Don't allow auto turrets to retaliate against gun traps
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Fix being unable to break down more than one item at a time
Fix being unable to power storage monitors directly from batteries
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Adjust recycler rounding so there is no benefit to recycling some stackable items individually
WIP spectator "platform" and authentication
Refactoring platform code to use a new UserId type instead of direct ulong
Defer notification initialization until after resources are loaded (fixes possible race condition causing spurious "unknown server" modals)
Storage monitor device icon
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Fix passthrough not showing for windmills, solar panels, and fuel generators
Add world.rendermap to render a high res PNG of the map
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