userlamalovecancel
branchFacepunch.BurstCloth/maincancel

30 Commits over 730 Days - 0.00cph!

1 Year Ago
Fix length modifier not applying to some constraints Constraint refactoring to be more flexible and stronger Add root motion strength param from rust Remove stiffness depth (use curve instead) Change MoveFactor to MoveSpeed Bug fixes for some constraints
1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Lerp root bone positions while simulating iterations to help smoothen movement
1 Year Ago
Adjust sibling length constraints
1 Year Ago
Add length constraint code back
1 Year Ago
Rewrite movement handling again
1 Year Ago
Test asset updates
1 Year Ago
Change stiffness to be applied with springs too
1 Year Ago
Set velocity for root bones to make damping more accurate
1 Year Ago
Angle constraint improvements
1 Year Ago
Add diver pickaxe
1 Year Ago
Update sibling constraints to use springs too
1 Year Ago
Sync latest from Rust (adds angle constraints) Refactor primary length keeping for chains to use springs with more parameters for tweaking Auto update material parameters in the editor for the selected burst cloth gameobject
3 Years Ago
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3 Years Ago
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3 Years Ago
Add existing
3 Years Ago
Initial commit