repoFacepunch.BurstClothcancel
31 Commits over 730 Days - 0.00cph!
Fix length modifier not applying to some constraints
Constraint refactoring to be more flexible and stronger
Add root motion strength param from rust
Remove stiffness depth (use curve instead)
Change MoveFactor to MoveSpeed
Bug fixes for some constraints
Fix movements outside of the simulation space leaking into it
Don't use smoothDeltaTime
Lerp root bone positions while simulating iterations to help smoothen movement
Adjust sibling length constraints
Add length constraint code back
Rewrite movement handling again
Change stiffness to be applied with springs too
Set velocity for root bones to make damping more accurate
Angle constraint improvements
Update sibling constraints to use springs too
Sync latest from Rust (adds angle constraints)
Refactor primary length keeping for chains to use springs with more parameters for tweaking
Auto update material parameters in the editor for the selected burst cloth gameobject
▆▆▇▋ ▅▉▍▍▅ ▊██▅ ▆▍ ▆▆▍ ▊▋▅█▄ ▌▊▍▍ ▅▋▉▄ ▉▄ █▇▊▇▋▉ ▊▉▍▋▄▋
▍▅▌▌▌ ▄▍▇ ▊▄▅▊<▍> ▉▇▆▊▉▄▅▆ ▍▇▆▍ ▋▍▆▄▅▍▊▄▇ ▄▌█▄▄▄▌▅▋
▊▉█ ▆ █▉▉▇▅▊ ▇▆▋▇▍▋▉▅ ▋▉▊▄▆▄ ▌▄ ▊▋▊███▆ ▄▌▇█▌▍▆▉▌ ▌▆▅ ▆▆▄█▅ ▅▌▉▆ ▉▊▆▇█▇▌ ▋▊▋
▉▌▆▄▋▆ ▌▇██▍▉▊ ▆▋▍▄█▊, ▆▌▉▆▍▆▆, █▄▄ ▊▆
▆▌▆▌ ▆▉█▇▅▋▉▋▋▄▋▋▌▆▇▇▉▄ ▉▉▆▋▌▌▆
▊▌▇▇▄█ ▆▌▇ ▅▇▆▍▇▌▇ ▍▌ ▅▊▊▇█▄ ▉▆▌ ▉▇▍▍█▍█ ▌▇█▅▄▅▍█▋ ▊▄▍█▋▆▄█▉▌▊
▍▆█▇▌ ▋▉▋█▇▅ ▍▇█▉▉▍▋▌ - ▍▊▅ ▊▋▄'▉ ▌▅▇▆██ ▉▇ █▉▌▄▇ ▆▉▆▍▇█▄ ▊▍'▅▋ ▅▋▊▌▍ ▌ ▊▊▇▆▍ ██▆▍▋█ ▍▍▍▊ ▌▇▊▇█▆
▌▊▇ ▇▉ █▅▅▉▅█ ▌▅ ▋▋▄▊▄▇▋ ▍▄▍▄█▄▇▋▌▍
▆▋▇▋▆▋▋▊▅▄ ▆▉▄ ▆▊▅▇▅▆ ▉▉▇█▄ ▅▄▋▌ ▄▉▌█▇ ▋▌▋▊▍▌▍
▋█▊ ▉▋▍▇▅▄▋▉▋▇▋▍▉ ▍▉▆ ▆█▅▇▊▄█▌▆▋▋█▆ ▍▋█▊▋▆▊ █▋ ▋▉▉▊▋ - ▄▄▋▍▄ ▇▅▌▉▊▅▍█ ▇▄▄▇▇▆▇▌▊?
▄▋▇▊▊▄▇▊ ▍▇▍▋▅▄▊ ▍▅▍▄▋▆-▍▌▉▅ ▊▅▊▇ ▉▅▌▇ ▉▇▆▇▅▅
▆▌▆ ▇ █▌▌▍▍ ▌▋ ▍▆▉▍▋▅▍▋█ ▄▍ ▊▇█ ▆▄█▊ ▊▇▉▄▋▋ ▌▍▉ ▇▊▇▋▆▋▉▉▍▇▇ ▋▆▆▉▋▅▇
▊▉▋ ▋▉▇▆▊▋▋ ▊▊▌ ▊▄▊▉ ▋▉▋▌ █▋▆ █▄▊▉▇
▆▌▉'▇ ▇▇▄▉▋▌ ▌▅▌▇▌▊▌ ▌▄▉▊▉▄▊▌▋▌ ▊▍▅▊▍▊ ▊█▌▅ ▍▇▍▋'▋▍ ▊▍▍▇▇▉▆▄
▍▌▄'▍ ▋▋▌▉▉█ █▊▊▆ ▍▉▅▌▄▉▌▉ ▅▋▍▊█▊ ▍█▉▄ ▊▅▊▄'▊▋ ▋▄▆█▋▉▇▅
▅▊▋ ▉▉ ▌▆▉▆▇▍ ▄▄ ▆▄▅▅▇▍▄ ▅▉▇▆█▆█▅▌ ▍▅▌▄▉▄▊▌ ▆▊▋ ▋▊▊▅▌▇▄
▇▅▋ ▉▅▍▆▅▊ ▆█▄▇▇▅▋▇▆?
▋▇▅▊█ ▅▆▉▄▋▊▄▊▌ █▍ ▊▆█▄ ▋▅▇▍ ▊▊▍▍▌ ██▅▌.▅.▋
▌▍▍ ▉█▌▊▇▅ ▇▉▍▄█ ▇█▄▌ ▉▉▊▄▆▍▋ ▅▆▋▊▆▉▅▉ (▅▉▍▊ ▊▍▅'▄ ▌▅▊▅▋▍ ▉█▍ █▆▆▊▅▌▋▄▋▇▊▍▋▍▌▇▇ ▍▌▇▌▇▌)