userlamalovecancel
branchFacepunch.Steamworks/mastercancel

13 Commits over 2,618 Days - 0.00cph!

10 Days Ago
Update actions
12 Days Ago
Add Friend.Nickname to get Steam nicknames for players Expose FriendGameInfo.GameID so you can see what appID friends are playing
13 Days Ago
Fixed typo in SteamClient.cs Merge pull request #742 from height229/master Fixed typo in SteamClient.cs
13 Days Ago
Fix OnNewLaunchParameters never getting called Merge pull request #709 from Zyhlon/master Fixes #553 OnNewLaunchParameters never getting called
4 Years Ago
Add ConnectionManager.Broadcast for sending the same message to multiple clients Pass results back, optionally Make SendMessage call SendMessages instead of SendMessageToConnection Steamworks SDK 1.51 Rename
4 Years Ago
Crash fix in ConnectionManager.Receive due to bad pointer
4 Years Ago
Remove Marshal usage in ConnectionManager (removes allocations)
5 Years Ago
Limit SourceServerQuery to one concurrent request per endpoint
6 Years Ago
Add Inventory.EnableItemProperties to turn off per-item properties (not all games need it and it's a bit slow) There could be a whitelist Func or something added later for more control if anyone wants to do that
6 Years Ago
Add Inventory.OnInventoryResultReady so you can check that as well as the generic OnUpdate Add Overlay.IsOpen
6 Years Ago
Make Inventory.OnUpdate an event, FormatPrice can be passed LocalPrice without needing to multiply it
6 Years Ago
Formats for more currencies, and make that format function public
7 Years Ago
Don't require unsafe to use voice